Leeroy, lawful male doppelganger Paladin ----- |.... |@..| |f..| |$..| -+--- [Leeroy the Fighter of Law] St5 Dx7 Co14 In7 Wi9 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: keen memory You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 45% Amulet drop chance was reduced to 72% Implant drop chance was reduced to 91% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 76% Food drop chance was reduced to 94% Monster death drops spawned with only 90% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 4) The following skill became untrainable if you tried to train it too early: dagger (turn 156) The following skill became untrainable after a while: polearms (turn 39383) The following skill couldn't be trained before a certain turn number is reached: axe (turn 54692) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 69292 Monster spawn increase reached its maximum at turn 169432 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4240212 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: piercer (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 5) The monster species that spawned more often: cave bear (freq bonus 28) The monster species that spawned more often: saiyan (freq bonus 36) The monster species that spawned more often: Radio Lieutenant (freq bonus 5) The monster species that spawned more often: water xorn (freq bonus 12) The monster species that spawned more often: kobold basher (freq bonus 16) The monster species that spawned more often: God of Speed Metal (freq bonus 28) The monster species that spawned more often: stillwater kamerel (freq bonus 12) The monster species that spawned more often: brown yeek (freq bonus 36) The monster species that spawned more often: son ballooner (freq bonus 12) The monster species that spawned more often: undead politician (freq bonus 12) The monster species that spawned more often: legionnaire (freq bonus 72) The monster species that spawned more often: attractive demimondaine (freq bonus 18) The monster species that spawned more often: wicked woods (freq bonus 14) The monster species that spawned more often: fife force patch (freq bonus 48) The monster species that spawned more often: brown naga (freq bonus 144) The monster species that spawned more often: Steel Angel (freq bonus 20) The monster species that spawned more often: unspecific scamping (freq bonus 63) The monster species that spawned more often: acidic colony (freq bonus 15) The monster species that spawned more often: werepanther (freq bonus 64) The monster species that spawned more often: Detective Keelhauler (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 8) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 5) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster species that never randomly spawned: storm elemental The monster species that never randomly spawned: thighed photoengraver The monster species that never randomly spawned: miss gentle-soft The monster species that never randomly spawned: graphology kidnapped hyaena The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: 4chan pony The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: whirling sphere The monster species that never randomly spawned: vampiric colony The monster species that never randomly spawned: distaste roosted The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 13) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 5) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 9) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 56) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 11) Trap randomization happened for 1 in 922 traps Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having keen memory (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 9% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (inkcoat helmet) leather gloves (fighting gloves) low boots (walking shoes) Scrolls scroll of healing (WHO CARES) scroll of mana (GODFATHER OF ALL ROGUELIKES) scroll of phase door (KNIRHS YMEV OLI) scroll of standard id (SOME THING YOU CHOOSE) scroll of cure (READ ME) * scroll of extra healing (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) * scroll of greater mana restoration (SEXY BUTT CHEEKS) Spellbooks spellbook of magic missile (disrupted) Rings ring of warning (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.