Leeroy, lawful male doppelganger Paladin ------ |..$.. |.d..| |..@.| |....| |..... ------ [Leeroy the Fighter of Law] St5 Dx3 Co13 In4 Wi13 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 72% chance Amulet drop chance was reduced to 88% Potion drop chance was reduced to 89% Armor drop chance was reduced to 55% Tool drop chance was reduced to 85% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: petkeeping (turn 68) The following skill became untrainable if you tried to train it too early: riding (turn 1952) The following skill became untrainable after a while: javelin (turn 21944) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 71715) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 70997 Monster spawn increase reached its maximum at turn 153649 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 470935 The monster class that cannot be genocided was naga The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: snow orc (freq bonus 5) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 8) The monster species that spawned more often: drone spore (freq bonus 18) The monster species that spawned more often: undead stargazer (freq bonus 48) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 8) The monster species that spawned more often: scavenger (freq bonus 30) The monster species that spawned more often: shard patch (freq bonus 24) The monster species that spawned more often: forge giant (freq bonus 16) The monster species that spawned more often: small tarantula (freq bonus 24) The monster species that spawned more often: sand leaper (freq bonus 20) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 4) The monster species that spawned more often: failure clock (freq bonus 12) The monster species that spawned more often: centipede (freq bonus 6) The monster species that spawned more often: alternator grievant (freq bonus 24) The monster species that spawned more often: green slime (freq bonus 10) The monster species that spawned more often: stupid girl (freq bonus 18) The monster species that spawned more often: slash golem (freq bonus 12) The monster species that spawned more often: imprimatur reunifying (freq bonus 12) The monster species that spawned more often: energy growth (freq bonus 10) The monster species that spawned more often: black lizard (freq bonus 8) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster species that never randomly spawned: hot lava blob The monster species that never randomly spawned: chaos sister The monster species that never randomly spawned: dark shaman The monster species that never randomly spawned: gnI The monster species that never randomly spawned: martian slave The monster species that never randomly spawned: erosible younger The monster species that never randomly spawned: siena mold The monster species that never randomly spawned: Judge Mortis The monster species that never randomly spawned: fake mushroom The monster species that never randomly spawned: momentary cyst The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 31) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 30) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 39) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 8) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 17) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: skillcap trap (freq bonus 1) Trap randomization happened for 1 in 622 traps Next attribute increase check would have come at turn 2206 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (525) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 72% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bluy helmet) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of mana (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of phase door (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of standard id (WE WILL HURT YOU) scroll of cure (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) * scroll of extra healing (SE FERSE PARUM) * scroll of greater mana restoration (SOME THING YOU CHOOSE) Spellbooks spellbook of detect monsters (deep blue) Rings ring of warning (shining) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.