Leeroy, lawful male albae Pirate -----.----- |.........| |.........| |.....B@..| +.........| ----------- [Leeroy the Landlubber] St10 Dx5 Co15 In13 Wi11 Ch6 PirAlbMalLaw Dlvl:1 $242 HP18(18) Pw9(9) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Attention: This be a bleeding-edge beta version o' SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. Ye can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If yer savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon be waxing tonight. # Ye don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 62% chance Wand drop chance was reduced to 77% Potion drop chance was reduced to 91% Tool drop chance was reduced to 57% Food drop chance was reduced to 98% Monster death drops spawned with only 96% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 40) The following skill became untrainable if you tried to train it too early: elemental spells (turn 256) The following skill became untrainable after a while: protection spells (turn 55320) The following skill couldn't be trained before a certain turn number is reached: trident (turn 17158) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101757 Monster spawn increase reached its maximum at turn 184955 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5208320 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: bitch of young (freq bonus 72) The monster species that spawned more often: autocade lipper omnium (freq bonus 32) The monster species that spawned more often: midwifing thimbleful (freq bonus 14) The monster species that spawned more often: larval octet (freq bonus 48) The monster species that spawned more often: turkish thief (freq bonus 20) The monster species that spawned more often: basswood zinkify fiasco questioning (freq bonus 68) The monster species that spawned more often: ordinary coronal (freq bonus 56) The monster species that spawned more often: haradrim warrior (freq bonus 12) The monster species that spawned more often: red laser (freq bonus 54) The monster species that spawned more often: idem weeny (freq bonus 9) The monster species that spawned more often: goblin pyro (freq bonus 14) The monster species that spawned more often: old silver dragon (freq bonus 42) The monster species that spawned more often: minocentaur (freq bonus 12) The monster species that spawned more often: excruciatingly meliorate (freq bonus 10) The monster species that spawned more often: ice statue (freq bonus 30) The monster species that spawned more often: darker thief (freq bonus 16) The monster species that spawned more often: porter hitec fungus (freq bonus 30) The monster species that spawned more often: depowered force fungus (freq bonus 18) The monster species that spawned more often: metallic bulb (freq bonus 18) The monster species that spawned more often: graha deva (freq bonus 27) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 12) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 8) The monster species that never randomly spawned: giant field mouse The monster species that never randomly spawned: intermediate gnome The monster species that never randomly spawned: policeman The monster species that never randomly spawned: elder racoon dog The monster species that never randomly spawned: hairy mold The monster species that never randomly spawned: elapse batmen The monster species that never randomly spawned: kraken sushi The monster species that never randomly spawned: incredulity thrombi The monster species that never randomly spawned: elder golden dragon The monster species that never randomly spawned: metallic blue centipede The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 17) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 28) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 6) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 13) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 10) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 10) Trap randomization happened for 1 in 364 traps Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (504) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (TROPHY GET) scroll of mana (SPEE WORK WHEN TOUCH) scroll of phase door (BOYTIT ZIDEC) scroll of standard id (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of cure (FAHR TZU) * scroll of extra healing (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) * scroll of greater mana restoration (I HEARD YOU WERE SLEEPING THERE) Potions potion of rum (flowing) Rings ring of adornment (porcelain) ring of gain intelligence (chinese) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... You and Squawks escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.