Leeroy, lawful male albae Korsair -------- |.$..... --.......-- .........@. --......:-- |....... -------- [Leeroy the Lubber] St11 Dx15 Co15 In9 Wi11 Ch7 KorAlbMalLaw Dlvl:1 $225 HP18(18) Pw9(9) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Attention: This be a bleeding-edge beta version o' SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. Ye kan play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If yer savegame seems to be gone kompletely, get on the IRK and pester Amy, she kan probably bring it back. The moon be waxing tonight. Ye don't know any spells right now. # Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: fear resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 83% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 96% Tool drop chance was reduced to 80% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 45% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: chaos spells (turn 25) The following skill became untrainable if you tried to train it too early: chaos spells (turn 120) The following skill became untrainable after a while: matter spells (turn 29341) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 15570) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66569 Monster spawn increase reached its maximum at turn 181989 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 454020 The monster class that cannot be genocided was gnome The monster class that was spawned more often: bat or bird (freq bonus 6) The monster species that spawned more often: normal dwarf (freq bonus 48) The monster species that spawned more often: airplane (freq bonus 48) The monster species that spawned more often: spell golem (freq bonus 56) The monster species that spawned more often: magenta ooze (freq bonus 42) The monster species that spawned more often: vivid boomer (freq bonus 16) The monster species that spawned more often: rosanny (freq bonus 40) The monster species that spawned more often: pesky louse (freq bonus 42) The monster species that spawned more often: canermine (freq bonus 22) The monster species that spawned more often: Aleax (freq bonus 24) The monster species that spawned more often: astrodome driftage (freq bonus 22) The monster species that spawned more often: white laser (freq bonus 48) The monster species that spawned more often: purple slime (freq bonus 27) The monster species that spawned more often: viportex (freq bonus 27) The monster species that spawned more often: ferret (freq bonus 18) The monster species that spawned more often: busted lagging shrived (freq bonus 32) The monster species that spawned more often: Kristin's hugging boot (freq bonus 36) The monster species that spawned more often: starmie (freq bonus 40) The monster species that spawned more often: Katrin the Violet Beauty (freq bonus 72) The monster species that spawned more often: tangle bureaucracy (freq bonus 16) The monster species that spawned more often: orange mushroom (freq bonus 8) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: freightage rudimentary The monster species that never randomly spawned: colorless stalk The monster species that never randomly spawned: false fungus The monster species that never randomly spawned: reddish patch The monster species that never randomly spawned: vanishing point The monster species that never randomly spawned: copper snake The monster species that never randomly spawned: spear turret The monster species that never randomly spawned: astounded fanjet The monster species that never randomly spawned: multi-hued force fungus The monster species that never randomly spawned: tin man The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 14) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 40) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 71) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 12) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 187) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 14) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 9) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 70) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 15) Trap randomization happened for 1 in 15 traps Next attribute increase check would have come at turn 1182 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (246) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (thorn) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (IMB AXES MUMMIES) scroll of mana (TEPER VY MERTVY) scroll of phase door (YKEN PACK) scroll of standard id (CASH EM EXTENDED PAYDAY LOAN SERVICE) scroll of cure (FLEECY BOUFFANT COLORS) * scroll of extra healing (NYEHEHE) * scroll of greater mana restoration (RAGE CAN ADD POWER) Potions potion of rum (cooling) Rings ring of gain dexterity (cellulose) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.