Leeroy, lawful male doppelganger Paladin -------------------- & |.........|..d...... 8 |..........@.......|, |.........|........., |..................|, - - -------....----.#. -.--.| - # | . # .. .. . .. --- [Leeroy the Fighter of Law] St6 Dx11 Co8 In6 Wi8 Ch12 PalDopMalLaw Dlvl:1 $0 HP16(20) Pw10(25) AC-2 Exp1 T22 Latest messages Idiot! You've shot yourself! [-5 -> 15] You don't have enough energy to cast that spell. The required amount was 15. You displaced your little dog. The little dog picks up 2 gold pieces {0}. The little dog drops 2 gold pieces. You don't have enough energy to cast that spell. The required amount was 15. There is a wall in the way! (2x) The little dog misses the karate scrub. The little dog picks up 2 gold pieces {0}. The little dog just misses the karate scrub. The little dog misses the karate scrub. The karate scrub kicks you! [-1 -> 15] The little dog misses the karate scrub. You kill the karate scrub! The little dog eats a karate scrub corpse {1450}. There is a wall in the way! (5x) The little dog drops 2 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 74% Tool drop chance was reduced to 48% Monster death drops spawned with only 99% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6) The following skill became untrainable if you tried to train it too early: morning star (turn 391) The following skill became untrainable after a while: divination spells (turn 44909) The following skill couldn't be trained before a certain turn number is reached: spear (turn 15590) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 27035 Monster spawn increase reached its maximum at turn 119247 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1917190 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: heavily cursed lizard (freq bonus 8) The monster species that spawned more often: Baphomet (freq bonus 4) The monster species that spawned more often: multicolor light (freq bonus 18) The monster species that spawned more often: tormentor sloughing suitable grail metalloidal (freq bonus 4) The monster species that spawned more often: curetted supposedly indulgence (freq bonus 16) The monster species that spawned more often: dazzling penetrator (freq bonus 12) The monster species that spawned more often: volt force patch (freq bonus 24) The monster species that spawned more often: programming bug (freq bonus 16) The monster species that spawned more often: eternity engine (freq bonus 12) The monster species that spawned more often: recess vortex (freq bonus 8) The monster species that spawned more often: tosa-ken (freq bonus 20) The monster species that spawned more often: spitting beetle (freq bonus 24) The monster species that spawned more often: judgment initiating (freq bonus 12) The monster species that spawned more often: lilac warp fungus (freq bonus 16) The monster species that spawned more often: resonant spirit (freq bonus 15) The monster species that spawned more often: swapped master mind flayer (freq bonus 15) The monster species that spawned more often: blue wizard (freq bonus 10) The monster species that spawned more often: damage vortex (freq bonus 54) The monster species that spawned more often: thunder hammer (freq bonus 18) The monster species that spawned more often: desert mushroom (freq bonus 12) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 4) The monster species that never randomly spawned: nexus turret The monster species that never randomly spawned: crimson blatant The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: tamboura statutory The monster species that never randomly spawned: Ksenia's plateau sandal The monster species that never randomly spawned: sensei yeek The monster species that never randomly spawned: vietnamese lady The monster species that never randomly spawned: bloodtest cat The monster species that never randomly spawned: vising thailand The monster species that never randomly spawned: green gatekeeper The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 19) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 76) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 6) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 98) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Trap randomization happened for 1 in 252 traps Next attribute increase check would have come at turn 1003 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1458 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (149) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 2% 205% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (black gloves) low boots (walking shoes) Scrolls scroll of healing (BERRYTOWNS NEXT TOP MODEL) scroll of mana (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of phase door (YOU DO NOT GO PAST AT ME) scroll of standard id (YOU STEPPED INTO A HEAP OF SHIT) scroll of cure (ACHPHIPHIO IAIA OCH SEBAU PHRE) * scroll of extra healing (PSEUDOELLIPOSCHENGBAND) * scroll of greater mana restoration (THE VIRUS HAS TAKEN OVER TERRAHACK) Spellbooks spellbook of magic missile (doorstopping) Rings ring of warning (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (23 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 4 points,