Leeroy, lawful male doppelganger Paladin --------- |......@| |......f| |....... |.......| |....... --------- [Leeroy the Fighter of Law] St7 Dx8 Co9 In8 Wi14 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 272 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 19 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 87% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) The following skill became untrainable if you tried to train it too early: protection spells (turn 1717) The following skill became untrainable after a while: dagger (turn 7708) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 55614) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 148959 Monster spawn increase reached its maximum at turn 392372 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1970304 The monster class that cannot be genocided was mimic Today, this monster class was always generated invisible: golem The monster class that was spawned more often: lizard (freq bonus 4) The monster species that spawned more often: quoting materially (freq bonus 18) The monster species that spawned more often: deformed lizard (freq bonus 20) The monster species that spawned more often: banishment demon (freq bonus 40) The monster species that spawned more often: wood cattle (freq bonus 21) The monster species that spawned more often: arch-titan (freq bonus 54) The monster species that spawned more often: mystic racoon dog (freq bonus 14) The monster species that spawned more often: clay-warhorse (freq bonus 21) The monster species that spawned more often: translucent spore (freq bonus 12) The monster species that spawned more often: bramble growth (freq bonus 18) The monster species that spawned more often: grosbeak dark (freq bonus 36) The monster species that spawned more often: orange beetle (freq bonus 24) The monster species that spawned more often: blue-green spore (freq bonus 21) The monster species that spawned more often: leprechaun chairman (freq bonus 7) The monster species that spawned more often: hell knight (freq bonus 7) The monster species that spawned more often: delver bushtit unbalanced (freq bonus 12) The monster species that spawned more often: myrmidon hoplite (freq bonus 60) The monster species that spawned more often: treatable misaddressing (freq bonus 18) The monster species that spawned more often: noxious warp fungus (freq bonus 6) The monster species that spawned more often: circumstanced throw exemplification (freq bonus 20) The monster species that spawned more often: giant red dragonfly (freq bonus 144) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster species that never randomly spawned: battering ram The monster species that never randomly spawned: undead force fungus The monster species that never randomly spawned: navy force fungus The monster species that never randomly spawned: dephmah sephirah The monster species that never randomly spawned: special spore The monster species that never randomly spawned: violet prostitute The monster species that never randomly spawned: delved easement The monster species that never randomly spawned: central subplot groined asymptomatic The monster species that never randomly spawned: chasm viper The monster species that never randomly spawned: old runner The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 7) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 7) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 33) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 5) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 20) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 47) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 4) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 4) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 89) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1) Trap randomization happened for 1 in 670 traps Next attribute increase check would have come at turn 457 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (243) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 3% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (golden helmet) leather gloves (lead gloves) low boots (walking shoes) Scrolls scroll of healing (KESALAN PATHARAN) scroll of mana (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of phase door (ALIUS PRA) scroll of standard id (KILL THE GMAN BUTCHER) scroll of cure (CONJUROR AXIOMATICALLY SILO) * scroll of extra healing (ONE RESULT IS MORE POWER) * scroll of greater mana restoration (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) Spellbooks spellbook of slow monster (threatening) Rings ring of warning (silk) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.