Leeroy, lawful male albae Acid Mage ------ |..q.- |....| |d$..| |.@..| -.-- - [Leeroy the Oozer] St7 Dx11 Co7 In11 Wi4 Ch4 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 407 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 46% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 81% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 96% Food drop chance was reduced to 95% Monster death drops spawned with only 90% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 88) The following skill became untrainable if you tried to train it too early: occult spells (turn 780) The following skill became untrainable after a while: shuriken (turn 49013) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 25104) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76060 Monster spawn increase reached its maximum at turn 210973 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 589680 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: poison slinger (freq bonus 30) The monster species that spawned more often: Center of All (freq bonus 20) The monster species that spawned more often: short-faced bear (freq bonus 6) The monster species that spawned more often: giant phasing spider (freq bonus 7) The monster species that spawned more often: training beam (freq bonus 24) The monster species that spawned more often: clubbelgoblin (freq bonus 4) The monster species that spawned more often: teacher in coma (freq bonus 18) The monster species that spawned more often: leprelich (freq bonus 12) The monster species that spawned more often: fife spore (freq bonus 24) The monster species that spawned more often: chaotic laser (freq bonus 18) The monster species that spawned more often: pikabud (freq bonus 24) The monster species that spawned more often: mithril smasher (freq bonus 30) The monster species that spawned more often: ferrous warp patch (freq bonus 48) The monster species that spawned more often: curio blindest (freq bonus 8) The monster species that spawned more often: wild own (freq bonus 3) The monster species that spawned more often: vortex laggelmaster (freq bonus 8) The monster species that spawned more often: Solvejg (freq bonus 42) The monster species that spawned more often: Suzuki-Dogezaemon (freq bonus 30) The monster species that spawned more often: adjure thrummy (freq bonus 8) The monster species that spawned more often: death mage (freq bonus 12) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster species that never randomly spawned: bad spitter The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: mini chickatrice The monster species that never randomly spawned: variag raider The monster species that never randomly spawned: roper The monster species that never randomly spawned: chemistry nerd The monster species that never randomly spawned: challenging ostrich The monster species that never randomly spawned: paralyzing sphere The monster species that never randomly spawned: tectonic walled The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 46) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 28) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 2) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 3) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 7) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 1) Trap randomization happened for 1 in 526 traps Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (568) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of taming (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of healing (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of mana (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of phase door (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of standard id (MA ARACHNID) scroll of cure (SCUTTLER SCURRIER) * scroll of extra healing (HCUO) * scroll of greater mana restoration (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) Spellbooks spellbook of acid sphere (complementary) spellbook of acid stream (maroon) Potions potion of levitation (palmarosa) Rings ring of polymorph (diamond) Wands wand of acid (gemstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 40 points, Since you escaped early, the score list will not be checked.