Leeroy, lawful male albae Elementalist ----- ----...---- |.........| |.........|# |...o....@., ----...----# -.--- , [Leeroy the Fire Fingers] St4 Dx12 Co13 In12 Wi13 Ch9 ElmAlbMalLaw Dlvl:1 $0 HP18(18) Pw2(32) AC8 Exp1 T16 Latest messages You hear air current noises. You're pushed back! You hear air current noises. You're pushed back! You hear air current noises. You're pushed back! You hear air current noises. You're pushed back! You hear air current noises. You're pushed back! You hear air current noises. You're pushed back! # You can't go up here. You displaced Perry. Pick an object. o an orc (tame fry called Perry) (base level 0) (female) Accessing Pokedex entry for fry... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation, with frequency 1. Uncommon (by factor 3). No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d4, uses weapon - multi-element counterattack Perry hits the roomba. (2x) The roomba is killed! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 45% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 97% Food drop chance was reduced to 92% Monster death drops spawned with only 99% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 5) The following skill became untrainable if you tried to train it too early: axe (turn 1458) The following skill became untrainable after a while: enchantment spells (turn 51951) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 8435) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43745 Monster spawn increase reached its maximum at turn 143075 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6749160 The monster class that cannot be genocided was mimic The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: knapsack bull (freq bonus 10) The monster species that spawned more often: hematologist imprest (freq bonus 5) The monster species that spawned more often: pale horse (freq bonus 10) The monster species that spawned more often: shimmering force fungus (freq bonus 60) The monster species that spawned more often: polonium imp (freq bonus 8) The monster species that spawned more often: vat snake (freq bonus 6) The monster species that spawned more often: pectoral unshaved (freq bonus 42) The monster species that spawned more often: baby copper dragon (freq bonus 14) The monster species that spawned more often: fleecing egoistically apex (freq bonus 36) The monster species that spawned more often: Bundly Ann (freq bonus 18) The monster species that spawned more often: landsliding commerced (freq bonus 10) The monster species that spawned more often: clock growth (freq bonus 24) The monster species that spawned more often: plankton repainted (freq bonus 14) The monster species that spawned more often: predicted irregularity (freq bonus 6) The monster species that spawned more often: speech province (freq bonus 9) The monster species that spawned more often: curse vortex (freq bonus 10) The monster species that spawned more often: white wolf (freq bonus 10) The monster species that spawned more often: commendatory conduce gown (freq bonus 48) The monster species that spawned more often: repeater exordium adhere viability subcontinental curbed (freq bonus 10) The monster species that spawned more often: pitch bomb (freq bonus 15) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 8) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 13) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 5) The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: kobold digger The monster species that never randomly spawned: adult draken The monster species that never randomly spawned: evasive enemy trooper The monster species that never randomly spawned: petty numb fly The monster species that never randomly spawned: feminized evicting The monster species that never randomly spawned: giant albatross The monster species that never randomly spawned: cyber flower The monster species that never randomly spawned: stomping willow The monster species that never randomly spawned: luxid grue The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 24) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 14) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 32) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 13) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 34) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 8) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 57) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 14) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 3) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 10) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 48) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 18) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 54) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 1) Trap randomization happened for 1 in 362 traps Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having technicality (0) You had 1446 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (135) You survived Spells known in the end Name Level Category Fail Memory a - steam venom 4 elemental 85% 300% b - air current 1 elemental 0% 155% c - vaporize 6 elemental 98% 500% d - lockout 7 elemental 99% 600% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe of permanence (yellow robe) Scrolls scroll of teleportation (HASTUR HASTUR HASTUR) scroll of earth (HALP WHY AM I SO BAD) scroll of healing (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of mana (OFFLINEHACK GTFO) scroll of phase door (MOMOMO MELASOUT PEU PHRE) scroll of standard id (RECOVER BY SMEEL) scroll of cure (LAME 3 96) * scroll of extra healing (YASD GUARANTEED OR YOUR MONEY BACK) * scroll of greater mana restoration (THERESA FLAUSCHEBUESCHEL MAY) Spellbooks spellbook of steam venom (hot-cold) spellbook of air current (sparking) spellbook of vaporize (decrepit) spellbook of lockout (fadeless) Potions potion of sickness (chocolate) potion of paralysis (cough) Wands wand of fire (obscure) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (34 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Elementalist... Youescaped from the dungeon with 0 points,