Leeroy, lawful male ancient Paladin 8 ----------- |.........| |....@f...| ..........| ----------- [Leeroy the Fighter of Law] St3 Dx13 Co5 In6 Wi9 Ch7 PalAncMalLaw Dlvl:1 $0 HP23(23) Pw22(22) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male ancient Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. uzoq qilich - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic long sword that does respectable damage. You lack the strength to cast spells. spellbook of kabarciklarinin - This is a spellbook. Color: white. Material: paper. Appearance: ragged. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to detect traps on the level, but each cast only reveals a few of them at once. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 45% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 69% Food drop chance was reduced to 91% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: firearms (turn 52) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1026) The following skill became untrainable after a while: divination spells (turn 34671) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 10532) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 8767 Monster spawn increase reached its maximum at turn 65114 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2277198 The monster class that cannot be genocided was nemese The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: roller xorn (freq bonus 10) The monster species that spawned more often: giant tick (freq bonus 21) The monster species that spawned more often: holy cow (freq bonus 24) The monster species that spawned more often: deep seraphon (freq bonus 5) The monster species that spawned more often: pulse beam (freq bonus 7) The monster species that spawned more often: cheator rusalka (freq bonus 12) The monster species that spawned more often: unsustainable sexualized (freq bonus 48) The monster species that spawned more often: dark elemental (freq bonus 54) The monster species that spawned more often: dark elf (freq bonus 24) The monster species that spawned more often: keeled warmaker (freq bonus 28) The monster species that spawned more often: luminescent force patch (freq bonus 28) The monster species that spawned more often: crystal mushroom (freq bonus 10) The monster species that spawned more often: null growth (freq bonus 18) The monster species that spawned more often: garo master (freq bonus 30) The monster species that spawned more often: huh what (freq bonus 20) The monster species that spawned more often: Armed Kop Keelhauler (freq bonus 30) The monster species that spawned more often: palate sparable (freq bonus 14) The monster species that spawned more often: Laurens (freq bonus 12) The monster species that spawned more often: random monster (freq bonus 28) The monster species that spawned more often: card colony (freq bonus 56) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 8) The monster species that never randomly spawned: gazer larva The monster species that never randomly spawned: green patch The monster species that never randomly spawned: young evil dragon The monster species that never randomly spawned: calker stoker endure The monster species that never randomly spawned: red star The monster species that never randomly spawned: jibing vivific The monster species that never randomly spawned: untasteful insuppressible vain The monster species that never randomly spawned: wand atrium merchantry manifesto The monster species that never randomly spawned: young white dragon The monster species that never randomly spawned: Ruea The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: bikini (serjun rangli plash) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: cloak of dimness (viva plash) The RNG hath decreed that this item was never generated: cloak of seeing (harakati plash) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: kuzatishdan (pigtail) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: geologik hal (geological) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 6) The RNG hath decreed that this item was generated more often: chopmoq (parchment, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 81) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: helm of true sight (shaffof dubulg'a, freq bonus 6) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 14) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: unspecified candle (sham, freq bonus 57) The RNG hath decreed that this item was generated more often: unspecified candle (sham, freq bonus 49) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven arrow (teaneck o'q, freq bonus 9) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 5) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 14) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of panic (yoriq qo'lqop, freq bonus 11) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 42) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: dummy wings (qanotlari) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: leather leash (uyda oziqlangan vositasi) The RNG hath decreed that this item was always generated cursed: hech ta'sir (fallen) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 17) Trap randomization happened for 1 in 495 traps Next attribute increase check would have come at turn 588 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (371) You survived Spells known in the end Name Level Category Fail Memory a - kabarciklarinin 6 divine 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw energy 1 O Prepared(0) Discoveries Armor dubulg'a (sadosi zarbdan) charm qo'lqop (kamuflyaj naqshli qo'lqop) past chizilmasin (poyabzal yurish) Scrolls scroll of davolash (DELUXIDREAM) scroll of sirli kuch (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of bosqich eshik (BUGNOSE) scroll of yagona identifikatsiya (LLIYLLATNEMTONMAI) scroll of qattiqlashishi (NETHACK FORC) * scroll of qo'shimcha shifo (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) * scroll of katta sehrli energiya tiklash (PANACHE EM EXTENDED BEAU GESTE) Spellbooks spellbook of kabarciklarinin (ragged) Rings ring of ogohlantirish (cameo) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.