Leeroy, lawful male orcish Bard -------- ........ |d@....| |.o....| -------- [Leeroy the Rhymer] St7 Dx14 Co7 In10 Wi8 Ch18 BrdOrcMalLaw Dlvl:1 $0 HP12(12) Pw7(7) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male orcish Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (2x) Pick an object. d a dog or other canine (tame little dog) (base level 2) [seen: normal vision, infravision] Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 7 uncursed apples {0} d - 11 uncursed oranges {0} i - an uncursed cream pie {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - 3 blessed finalized potions of booze {0} f - 2 uncursed potions of booze {0} g - an uncursed finalized potion of booze {0} Tools a - an uncursed wooden harp {0} h - an uncursed tin whistle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: reflection You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 17% Armor drop chance was reduced to 80% Food drop chance was reduced to 65% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: knife (turn 592) The following skill became untrainable if you tried to train it too early: body armor (turn 551) The following skill became untrainable after a while: two-handed sword (turn 70174) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 21542) Number of artifacts generated was 4 Number of fake artifacts generated was 3 Monster spawn increase started at turn 81690 Monster spawn increase reached its maximum at turn 196197 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2426450 The monster class that cannot be genocided was trove The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: Carmilla (freq bonus 48) The monster species that spawned more often: spherical boomer (freq bonus 21) The monster species that spawned more often: taker patch (freq bonus 20) The monster species that spawned more often: camine spider (freq bonus 36) The monster species that spawned more often: yellow beam (freq bonus 15) The monster species that spawned more often: pale white shark (freq bonus 9) The monster species that spawned more often: Sabrain (freq bonus 84) The monster species that spawned more often: aggravated draconian (freq bonus 32) The monster species that spawned more often: yokuda (freq bonus 5) The monster species that spawned more often: Zuggotmoy (freq bonus 20) The monster species that spawned more often: starborg (freq bonus 24) The monster species that spawned more often: drone spore (freq bonus 7) The monster species that spawned more often: accordion handwrit tarring diversification banally (freq bonus 28) The monster species that spawned more often: giant zombie (freq bonus 10) The monster species that spawned more often: cave spider (freq bonus 12) The monster species that spawned more often: annoyed ogre (freq bonus 12) The monster species that spawned more often: Sasuke Sarugature (freq bonus 72) The monster species that spawned more often: aggravator turret (freq bonus 18) The monster species that spawned more often: zombie bee (freq bonus 56) The monster species that spawned more often: draugr mummy (freq bonus 14) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 6) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 10) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 12) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster species that never randomly spawned: girl who looks like her name was Fanny The monster species that never randomly spawned: small kappa The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: ferrous fungus The monster species that never randomly spawned: grouped oversystematic mellifluent The monster species that never randomly spawned: RNG Kaptain The monster species that never randomly spawned: bright blue missingno The monster species that never randomly spawned: dragon lady The monster species that never randomly spawned: bulldog The monster species that never randomly spawned: adventurer stalk The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 18) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 20) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 5) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 26) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 11) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 8) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 4) Trap randomization happened for 1 in 376 traps Next attribute increase check would have come at turn 978 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having reflection (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (611) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets * amulet of trash (mourning jewelry) Weapons * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * stomping boots (mud boots) * cloak of outright evilness (angelic cloak) * special camouflaged clothes (camouflage patterned clothes) * dummy gloves A (viva gloves) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls * scroll of rumor (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) * scroll of create create scroll (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of healing (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of mana (VALKYRIE DIMENSION) scroll of phase door (BEARD BURGER MASTER) scroll of standard id (OM GITATHNAGS APSOPS O EL T) scroll of cure (IAOMORMOROTOKONBAI) * scroll of extra healing (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) * scroll of greater mana restoration (BLEEP BOOP BEEP) Spellbooks * spellbook of sleep (cryptic) * spellbook of confuse monster (fleecy-colored) * spellbook of slow monster (goofy) * spellbook of cause fear (mossy) * spellbook of charm monster (destructive) Potions potion of booze (sweet) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.