Leeroy, lawful male doppelganger Paladin ---------- |....@...| |.....d..| |........| |....n...| |........| -------|-- [Leeroy the Fighter of Law] St4 Dx8 Co15 In11 Wi11 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 18 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 82% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 91% Implant drop chance was reduced to 83% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 89% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: general combat (turn 11) The following skill became untrainable if you tried to train it too early: broadsword (turn 1372) The following skill became untrainable after a while: missile weapons (turn 29189) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 9289) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 16468 Monster spawn increase reached its maximum at turn 89710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3078861 The monster class that cannot be genocided was blob The monster class that was spawned more often: flying fish (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 12) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 6) The monster species that spawned more often: moon rubber (freq bonus 3) The monster species that spawned more often: contagious sphere (freq bonus 18) The monster species that spawned more often: frost giant (freq bonus 24) The monster species that spawned more often: arabesque woodwork (freq bonus 10) The monster species that spawned more often: time mushroom (freq bonus 18) The monster species that spawned more often: prelatic chaptering (freq bonus 36) The monster species that spawned more often: tunnel queen (freq bonus 10) The monster species that spawned more often: weird colony (freq bonus 4) The monster species that spawned more often: buggerbear (freq bonus 6) The monster species that spawned more often: terrier (freq bonus 15) The monster species that spawned more often: suppler tattletale autopsic gushy (freq bonus 12) The monster species that spawned more often: entrapping turret (freq bonus 4) The monster species that spawned more often: fife growth (freq bonus 40) The monster species that spawned more often: neckband bowline cozy (freq bonus 20) The monster species that spawned more often: great storm wyrm (freq bonus 20) The monster species that spawned more often: fugu fish (freq bonus 16) The monster species that spawned more often: bow.row (freq bonus 15) The monster species that spawned more often: lesser umber hulk (freq bonus 12) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster species that never randomly spawned: stupid girl The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: Dynamo The monster species that never randomly spawned: rainer The monster species that never randomly spawned: biddy infirmed The monster species that never randomly spawned: magnet elemental The monster species that never randomly spawned: undead elementalist The monster species that never randomly spawned: ]G<2qhiN mkvJnzlU$Ejp The monster species that never randomly spawned: canna rennet The monster species that never randomly spawned: yellow naga hatchling The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 168) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 52) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 8) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 12) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 2) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 5) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 54) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 5) Trap randomization happened for 1 in 103 traps Next attribute increase check would have come at turn 862 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1693) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (ISTRACOTCSAS) scroll of mana (PRIRUTSENIE) scroll of phase door (IBFALABLO) scroll of standard id (GICCC) scroll of cure (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) * scroll of extra healing (NAMEEXPERIENCEGOLDTIME) * scroll of greater mana restoration (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) Spellbooks spellbook of enchant weapon (spotted) Rings ring of warning (above) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.