Leeroy, lawful male doppelganger Paladin 8 Z ------------ |..........| |........... |...$.d...{| +......@...| ------------ [Leeroy the Fighter of Law] St6 Dx14 Co15 In9 Wi16 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: slow digestion You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 113 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 612 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 10% chance Book drop chance was reduced to 94% Wand drop chance was reduced to 94% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 96% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: matter spells (turn 103) The following skill became untrainable if you tried to train it too early: matter spells (turn 531) The following skill became untrainable after a while: shuriken (turn 8464) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 61358) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 67414 Monster spawn increase reached its maximum at turn 223774 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3018610 The monster class that cannot be genocided was blob The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: mischarged boorish oligopoly anoxia opposite (freq bonus 6) The monster species that spawned more often: petit permamimic (freq bonus 7) The monster species that spawned more often: sow retard (freq bonus 20) The monster species that spawned more often: world killer (freq bonus 10) The monster species that spawned more often: shapeshifter (freq bonus 9) The monster species that spawned more often: ungorrog (freq bonus 18) The monster species that spawned more often: cutting terror (freq bonus 10) The monster species that spawned more often: misdeal tumor (freq bonus 10) The monster species that spawned more often: red snake (freq bonus 20) The monster species that spawned more often: educationally punched (freq bonus 24) The monster species that spawned more often: clumsy sphere (freq bonus 12) The monster species that spawned more often: unspecific scamping (freq bonus 32) The monster species that spawned more often: controller permamimic (freq bonus 6) The monster species that spawned more often: ultraviolet star (freq bonus 72) The monster species that spawned more often: machievallian moss (freq bonus 3) The monster species that spawned more often: bleed inundate (freq bonus 15) The monster species that spawned more often: undead samurai (freq bonus 12) The monster species that spawned more often: sparkling stalk (freq bonus 6) The monster species that spawned more often: phase fungus (freq bonus 12) The monster species that spawned more often: Shelob (freq bonus 36) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 9) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster species that never randomly spawned: disembodied sallower The monster species that never randomly spawned: predominating lunch extrinsically fainthearted The monster species that never randomly spawned: Elif's block-heeled combat boot The monster species that never randomly spawned: gridded pallbearer The monster species that never randomly spawned: Pitworm The monster species that never randomly spawned: quaakboep The monster species that never randomly spawned: furry rothe The monster species that never randomly spawned: trenchancy stubborner The monster species that never randomly spawned: Ford Perfect The monster species that never randomly spawned: argued improvidence The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 8) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 6) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 27) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 11) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 13) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 4) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 11) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 5) Trap randomization happened for 1 in 433 traps Next attribute increase check would have come at turn 563 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having slow digestion (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (599) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 41% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (FIQ X FIQ SELFSHIP) scroll of mana (FORC RISE WHEN KEY IS HIT) scroll of phase door (PUTO FER LO) scroll of standard id (GODFATHER OF ALL ROGUELIKES) scroll of cure (STUFF WEIGH WAY TOO MUCH) * scroll of extra healing (TORIPIRU MAXIMIZE MAGIK) * scroll of greater mana restoration (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) Spellbooks spellbook of invisibility (many-paged) Rings ring of warning (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.