Leeroy, lawful male doppelganger Paladin --------- |.......| |.......| |@......| |f......| |........ --------- [Leeroy the Fighter of Law] St5 Dx6 Co8 In8 Wi13 Ch5 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 35 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 99% Wand drop chance was reduced to 68% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 78% Tool drop chance was reduced to 70% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: protection spells (turn 163) The following skill became untrainable if you tried to train it too early: short sword (turn 63) The following skill became untrainable after a while: elemental spells (turn 27451) The following skill couldn't be trained before a certain turn number is reached: saber (turn 20232) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 17201 Monster spawn increase reached its maximum at turn 273671 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1180980 The monster class that cannot be genocided was zombie The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: whipbarb draconian (freq bonus 12) The monster species that spawned more often: asphynx (freq bonus 12) The monster species that spawned more often: iron golem (freq bonus 3) The monster species that spawned more often: Judge Fire (freq bonus 18) The monster species that spawned more often: robed aim (freq bonus 16) The monster species that spawned more often: Kristin (freq bonus 3) The monster species that spawned more often: korean lady (freq bonus 4) The monster species that spawned more often: female guard (freq bonus 20) The monster species that spawned more often: chaos drake (freq bonus 6) The monster species that spawned more often: petty demilich (freq bonus 6) The monster species that spawned more often: Roadblock Kop (freq bonus 8) The monster species that spawned more often: randomisator lich (freq bonus 24) The monster species that spawned more often: prickling eyeball (freq bonus 48) The monster species that spawned more often: special mushroom (freq bonus 12) The monster species that spawned more often: evil superbeholder (freq bonus 36) The monster species that spawned more often: wolfhound of flora (freq bonus 15) The monster species that spawned more often: shop ghost (freq bonus 6) The monster species that spawned more often: evil shopkeeper (freq bonus 12) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 9) The monster species that spawned more often: kobold alchemist (freq bonus 10) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster species that never randomly spawned: giant armor beetle The monster species that never randomly spawned: tradesmen deservingly The monster species that never randomly spawned: counteracting housesitting transformation feat The monster species that never randomly spawned: green colony The monster species that never randomly spawned: invaded preadapt nohow The monster species that never randomly spawned: anime girl The monster species that never randomly spawned: aokabi The monster species that never randomly spawned: General Heatherstone The monster species that never randomly spawned: minotaur lich The monster species that never randomly spawned: passchuck The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 39) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 11) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 5) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 496) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 4) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 4) Trap randomization happened for 1 in 838 traps Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having polymorph control (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 77% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (CHINTAI LOOKS LIKE A GIRL) scroll of mana (ATTACK BY MOVING FAST) scroll of phase door (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of standard id (AUTOEXEC BAT) scroll of cure (BITCHING IS BANNABLE IN JOON WORLD) * scroll of extra healing (SUDDENLY THE ALTAR VANISHES) * scroll of greater mana restoration (YOU WILL DIE A SLOW SLOW DEATH) Spellbooks spellbook of create monster (horrible) Rings ring of warning (rhodonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.