Leeroy, lawful male doppelganger Paladin -.------- ........ |..... | ...d.` ... `.@......| ---------- [Leeroy the Fighter of Law] St7 Dx4 Co11 In7 Wi7 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 87 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 87% Ring drop chance was reduced to 97% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 61% Food drop chance was reduced to 80% Monster death drops spawned with only 98% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body armor (turn 35) The following skill became untrainable if you tried to train it too early: matter spells (turn 256) The following skill became untrainable after a while: protection spells (turn 35697) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 65813) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 79482 Monster spawn increase reached its maximum at turn 158564 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1096204 The monster class that cannot be genocided was jelly The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: beard clairvoyancy (freq bonus 12) The monster species that spawned more often: real mana hound (freq bonus 12) The monster species that spawned more often: wreaked prepubescence (freq bonus 12) The monster species that spawned more often: concorde 6 (freq bonus 30) The monster species that spawned more often: gnome warrior (freq bonus 6) The monster species that spawned more often: snuffling ibex (freq bonus 8) The monster species that spawned more often: terchet stalk (freq bonus 30) The monster species that spawned more often: mud man (freq bonus 12) The monster species that spawned more often: mum (freq bonus 16) The monster species that spawned more often: mana sphere (freq bonus 12) The monster species that spawned more often: failed sorceror (freq bonus 15) The monster species that spawned more often: healthy ape (freq bonus 3) The monster species that spawned more often: psychol spheroidal (freq bonus 3) The monster species that spawned more often: stygian doll shaman (freq bonus 21) The monster species that spawned more often: giant rotting toad (freq bonus 6) The monster species that spawned more often: unrefined violator (freq bonus 18) The monster species that spawned more often: great blue wyrm (freq bonus 18) The monster species that spawned more often: purple naga (freq bonus 12) The monster species that spawned more often: merchantman raspingly georgian (freq bonus 24) The monster species that spawned more often: petty grunthack horror (freq bonus 24) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 3) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster species that never randomly spawned: bombsight hardheartedly cream overinsure constancy The monster species that never randomly spawned: windiest repose nailhead The monster species that never randomly spawned: eyewing The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: devious eel The monster species that never randomly spawned: engraving sitar compulsorily The monster species that never randomly spawned: Kastortransport The monster species that never randomly spawned: world champion The monster species that never randomly spawned: green mold The monster species that never randomly spawned: dwarf figure The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 17) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 5) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 13) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 86) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 49) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 24) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 24) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 10) Trap randomization happened for 1 in 442 traps Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (masked helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (NUMB IF HITTED SERIOUS IF HURT) scroll of mana (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of phase door (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of standard id (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of cure (JUYED AWK YACC) * scroll of extra healing (CDESIGN PROPONENTSIST) * scroll of greater mana restoration (SABRA BRIATHA BRISARA) Spellbooks spellbook of create monster (fiery) Rings ring of warning (antimony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.