Leeroy, lawful male doppelganger Paladin -------- |.d...|| |@.....| |......| +......# |......| |......| ------|- [Leeroy the Fighter of Law] St4 Dx10 Co8 In6 Wi7 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 131 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 249 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Ring drop chance was reduced to 68% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 57% Armor drop chance was reduced to 65% Food drop chance was reduced to 93% Monster death drops spawned with only 94% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: healing spells (turn 19) The following skill became untrainable if you tried to train it too early: mace (turn 760) The following skill became untrainable after a while: body armor (turn 51629) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 56154) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56209 Monster spawn increase reached its maximum at turn 223849 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 790598 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: speedhorse (freq bonus 7) The monster species that spawned more often: mottled draconian (freq bonus 216) The monster species that spawned more often: male girl teacher (freq bonus 10) The monster species that spawned more often: leprechaun (freq bonus 21) The monster species that spawned more often: soft mushroom (freq bonus 12) The monster species that spawned more often: pithy morphin (freq bonus 44) The monster species that spawned more often: dancress (freq bonus 30) The monster species that spawned more often: Ella (freq bonus 5) The monster species that spawned more often: quenchable contaminating (freq bonus 36) The monster species that spawned more often: tosa-ken (freq bonus 28) The monster species that spawned more often: covumak (freq bonus 12) The monster species that spawned more often: disgusting mold (freq bonus 18) The monster species that spawned more often: psi light (freq bonus 36) The monster species that spawned more often: crypt wight (freq bonus 30) The monster species that spawned more often: darker thief (freq bonus 30) The monster species that spawned more often: kopkeeper (freq bonus 15) The monster species that spawned more often: methodological cousinry (freq bonus 6) The monster species that spawned more often: polychrome star (freq bonus 24) The monster species that spawned more often: voracious penetrator (freq bonus 42) The monster species that spawned more often: munchkin (freq bonus 10) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster species that never randomly spawned: flyweight uninhabited The monster species that never randomly spawned: firebrate force fungus The monster species that never randomly spawned: sludge turret The monster species that never randomly spawned: water lichen The monster species that never randomly spawned: mutated battle bunny The monster species that never randomly spawned: Linda The monster species that never randomly spawned: spherical ray The monster species that never randomly spawned: flying bone fish The monster species that never randomly spawned: emperor permamimic The monster species that never randomly spawned: theme termite The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 26) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 19) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 19) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 18) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 34) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 3) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 11) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 11) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 48) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 2) Trap randomization happened for 1 in 975 traps Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having clairvoyance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (518) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 19% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (MASKELLI MASKELLO) scroll of mana (INQUE COMUS) scroll of phase door (THE RESULT IS THE FRUIT) scroll of standard id (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of cure (CHINTAI LOOKS LIKE A GIRL) * scroll of extra healing (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) * scroll of greater mana restoration (THE AMY HER ROOMMATE IS VERY WING TUFTED) Spellbooks spellbook of extra healing (antimatter) Rings ring of warning (platinum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.