Leeroy, lawful male doppelganger Paladin | |. ---- 8.f@...- -------- [Leeroy the Fighter of Law] St4 Dx8 Co13 In9 Wi9 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 109 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 8 Amulet drop chance was reduced to 32% Tool drop chance was reduced to 87% Monster death drops spawned with only 90% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: healing spells (turn 34) The following skill became untrainable if you tried to train it too early: attack spells (turn 180) The following skill became untrainable after a while: two-handed weapons (turn 65342) The following skill couldn't be trained before a certain turn number is reached: whip (turn 15269) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 49524 Monster spawn increase reached its maximum at turn 105776 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5088552 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: bat or bird (freq bonus 3) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: virus demon (freq bonus 20) The monster species that spawned more often: Eveline's sneaker (freq bonus 6) The monster species that spawned more often: three ate guy (freq bonus 20) The monster species that spawned more often: bright blue spore (freq bonus 64) The monster species that spawned more often: dwarven child (freq bonus 7) The monster species that spawned more often: super-old guy (freq bonus 20) The monster species that spawned more often: stickrothe (freq bonus 10) The monster species that spawned more often: killer chicken (freq bonus 8) The monster species that spawned more often: jumping shock eel (freq bonus 7) The monster species that spawned more often: gruesome naga hatchling (freq bonus 7) The monster species that spawned more often: nickelpede (freq bonus 10) The monster species that spawned more often: Felix (freq bonus 22) The monster species that spawned more often: demon steed (freq bonus 6) The monster species that spawned more often: ebony force patch (freq bonus 12) The monster species that spawned more often: moldy patch (freq bonus 21) The monster species that spawned more often: scaling voicelessly (freq bonus 7) The monster species that spawned more often: avow locked fantom derail (freq bonus 8) The monster species that spawned more often: blank spore (freq bonus 28) The monster species that spawned more often: unbailable resplendent (freq bonus 4) The monster species that spawned more often: waterspout gargoyle (freq bonus 14) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: integral mold The monster species that never randomly spawned: luminescent warp fungus The monster species that never randomly spawned: cardiac oubliette The monster species that never randomly spawned: scurrier The monster species that never randomly spawned: kobold gunman The monster species that never randomly spawned: zyborg The monster species that never randomly spawned: rusalka The monster species that never randomly spawned: griffon The monster species that never randomly spawned: petty sootball The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 3) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 13) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 36) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 8) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 84) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 2) Trap randomization happened for 1 in 984 traps Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having psi resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (567) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (celtic helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (VIK LADY) scroll of mana (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of phase door (CRIAEDO) scroll of standard id (BALDERDASH EM EXTENDED THE PARTY GAME) scroll of cure (MAHJONG TILE AUTUMN) * scroll of extra healing (WONTU PASS) * scroll of greater mana restoration (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) Spellbooks spellbook of cure blindness (multiple) Rings ring of warning (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.