Leeroy, lawful male doppelganger Paladin --------- |.....$.| |.......| |........ |.....f@| -+--+-#-- [Leeroy the Fighter of Law] St3 Dx8 Co10 In3 Wi10 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 69% Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Armor drop chance was reduced to 78% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shield (turn 9) The following skill became untrainable if you tried to train it too early: firearms (turn 432) The following skill became untrainable after a while: elemental spells (turn 61553) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 38821) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 50161 Monster spawn increase reached its maximum at turn 149034 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4269076 The monster class that cannot be genocided was nymph The monster class that was spawned more often: ant or other insect (freq bonus 8) The monster species that spawned more often: palomino sunspot malty (freq bonus 20) The monster species that spawned more often: air grue (freq bonus 120) The monster species that spawned more often: tunnel worm (freq bonus 18) The monster species that spawned more often: duddy chisel kraft (freq bonus 30) The monster species that spawned more often: pagan lady (freq bonus 72) The monster species that spawned more often: hoe (freq bonus 39) The monster species that spawned more often: celtic leprechaun (freq bonus 30) The monster species that spawned more often: firebrate spore (freq bonus 33) The monster species that spawned more often: werestalker (freq bonus 27) The monster species that spawned more often: whipfish (freq bonus 12) The monster species that spawned more often: loudspeaker (freq bonus 24) The monster species that spawned more often: black and white fungus (freq bonus 30) The monster species that spawned more often: gulch knickknack (freq bonus 54) The monster species that spawned more often: bright white growth (freq bonus 10) The monster species that spawned more often: Ultrarchon (freq bonus 60) The monster species that spawned more often: dark hound (freq bonus 30) The monster species that spawned more often: inserted lodgeable scarification reconsolidated (freq bonus 30) The monster species that spawned more often: kopant (freq bonus 10) The monster species that spawned more often: doggo liquefier (freq bonus 18) The monster species that spawned more often: Pure Lust (freq bonus 48) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 10) The monster species that never randomly spawned: psybur The monster species that never randomly spawned: sconce kenya plausibly The monster species that never randomly spawned: crunchy mold The monster species that never randomly spawned: being moose The monster species that never randomly spawned: fast bulb The monster species that never randomly spawned: nausea colony The monster species that never randomly spawned: spore warp fungus The monster species that never randomly spawned: defiler The monster species that never randomly spawned: fugu fish The monster species that never randomly spawned: omochi beast The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 12) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 4) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 20) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 17) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 10) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 2) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 5) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 8) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 1) Trap randomization happened for 1 in 6 traps Next attribute increase check would have come at turn 826 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1147) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (echo helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of phase door (PHORPHORBA BAIBO PHORBORBA) scroll of standard id (BUILDIONS CAN INSTAKILL AT RANGE) scroll of cure (SILMARELL SHOULD ADD MORE SLEX QUOTES) * scroll of extra healing (A HOT SINGLE MAHOU SHOUJO) * scroll of greater mana restoration (KILOBAT GIGABAT TERABAT) Spellbooks spellbook of light (god-given) Rings ring of warning (transparent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.