Leeroy, lawful male doppelganger Paladin --------- |F......| |........ |..@d...| |........ |.......| -----.--- [Leeroy the Fighter of Law] St3 Dx6 Co8 In11 Wi8 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of teleport away - This is a spellbook. Color: magenta. Material: paper. Appearance: shivering. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that can be used to fire teleport beams at yourself, monsters and objects. It occasionally backfires though, causing nasty side effects. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: speed You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 79% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 94% Food drop chance was reduced to 91% Monster death drops spawned with only 91% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: form II (Makashi) The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: protection spells (turn 1) The following skill became untrainable if you tried to train it too early: sexy flats (turn 130) The following skill became untrainable after a while: broadsword (turn 32855) The following skill couldn't be trained before a certain turn number is reached: implants (turn 27706) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 78910 Monster spawn increase reached its maximum at turn 162253 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1473584 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: pseudosweet nymph (freq bonus 15) The monster species that spawned more often: headier intercept (freq bonus 24) The monster species that spawned more often: cerulean mold (freq bonus 30) The monster species that spawned more often: clock growth (freq bonus 56) The monster species that spawned more often: arceus (freq bonus 14) The monster species that spawned more often: excommunicator wrongheaded (freq bonus 24) The monster species that spawned more often: Detective Lieutenant (freq bonus 8) The monster species that spawned more often: sharpshooter (freq bonus 20) The monster species that spawned more often: time warp patch (freq bonus 3) The monster species that spawned more often: large shocking sphere (freq bonus 3) The monster species that spawned more often: Dango San-kyodai (freq bonus 24) The monster species that spawned more often: salamander slave (freq bonus 9) The monster species that spawned more often: fake force fungus (freq bonus 30) The monster species that spawned more often: evilpatch disintegrator (freq bonus 10) The monster species that spawned more often: disintegrating sphere (freq bonus 24) The monster species that spawned more often: billeting adsorbate congeniality cantrip (freq bonus 20) The monster species that spawned more often: ettin zombie (freq bonus 12) The monster species that spawned more often: lethe fish (freq bonus 28) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 24) The monster species that spawned more often: rainbow spore (freq bonus 16) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 6) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 40) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster species that never randomly spawned: green gunner The monster species that never randomly spawned: porter radioactive vortex The monster species that never randomly spawned: black kopeteer The monster species that never randomly spawned: undead mushroom The monster species that never randomly spawned: ego eraser monster The monster species that never randomly spawned: royalty suppressed haunted chromosome The monster species that never randomly spawned: defence azimuth fuzzing preventively The monster species that never randomly spawned: wing bee The monster species that never randomly spawned: polychrome bulb The monster species that never randomly spawned: investigatory ban The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 29) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 20) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 12) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 9) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 2) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 34) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 3) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 24) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 15) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 3) Trap randomization happened for 1 in 518 traps Next attribute increase check would have come at turn 429 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having polymorph control (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (horned helmet) leather gloves (awesome gloves) low boots (walking shoes) Scrolls scroll of healing (ANDOVA BEGARIN) scroll of mana (CONGLATURATION) scroll of phase door (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of standard id (MODD ARCHWILIO) scroll of cure (PEW PEW BITCHES) * scroll of extra healing (SLEXY ROBBER NYMPHETS 2018) * scroll of greater mana restoration (ADD STRENGTHS DIVIDE EVENLY) Spellbooks spellbook of teleport away (shivering) Rings ring of warning (delayed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.