Leeroy, lawful male doppelganger Paladin --------- |..f..$.| Z |.@...... |.....|.| |.......| --------- [Leeroy the Fighter of Law] St7 Dx6 Co19 In11 Wi14 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: free action You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 54% chance Musable item generation frequency had a negative bias of 17% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 86% Armor drop chance was reduced to 83% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6) The following skill became untrainable if you tried to train it too early: attack spells (turn 54) The following skill became untrainable after a while: occult spells (turn 54769) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 38574) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 43978 Monster spawn increase reached its maximum at turn 124661 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7124244 The monster class that cannot be genocided was wraith The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: hell slinger (freq bonus 3) The monster species that spawned more often: giga wraith (freq bonus 30) The monster species that spawned more often: ventilation lagoon (freq bonus 21) The monster species that spawned more often: cretinized drippy flump (freq bonus 48) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 8) The monster species that spawned more often: chaffinch (freq bonus 12) The monster species that spawned more often: dark gray spore (freq bonus 20) The monster species that spawned more often: freemason brother (freq bonus 56) The monster species that spawned more often: superdog (freq bonus 6) The monster species that spawned more often: reiterative forjudge anear (freq bonus 9) The monster species that spawned more often: lesser permamimic (freq bonus 5) The monster species that spawned more often: weird force patch (freq bonus 60) The monster species that spawned more often: lilac colony (freq bonus 8) The monster species that spawned more often: small flying mimic (freq bonus 8) The monster species that spawned more often: solely spectral disemboweling ciphered unbelievably sprawled (freq bonus 22) The monster species that spawned more often: blank fungus (freq bonus 8) The monster species that spawned more often: venom stalk (freq bonus 3) The monster species that spawned more often: cursed beam (freq bonus 6) The monster species that spawned more often: old green dragon (freq bonus 16) The monster species that spawned more often: Sophia's hugging boot (freq bonus 20) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: Armed Kop Kchief The monster species that never randomly spawned: edgecutter vortex The monster species that never randomly spawned: dancing king The monster species that never randomly spawned: barb colony The monster species that never randomly spawned: eel wrap The monster species that never randomly spawned: thematic water elemental The monster species that never randomly spawned: probe warp patch The monster species that never randomly spawned: Hyper Kop The monster species that never randomly spawned: chaos tile The monster species that never randomly spawned: purple fungus The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 20) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 92) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 4) Trap randomization happened for 1 in 350 traps Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having free action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (WORLD FALL) scroll of mana (HANDS HIGHLY OR I SHOOTS) scroll of phase door (SMIRITELNAYA RUBASHKA) scroll of standard id (HASTUR HASTUR HASTUR) scroll of cure (SWAGLAB) * scroll of extra healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of greater mana restoration (SPINWISR ST ACELFICODISONX DMFASILVLIWR) Spellbooks spellbook of dig (court) Rings ring of warning (tiger eye) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.