Leeroy, lawful male doppelganger Paladin -# ----.----- +..$X....+ |........| ........| |......... |f.......| |@.....- -------- [Leeroy the Fighter of Law] St5 Dx5 Co12 In11 Wi9 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: fear factor You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 84% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 86% Tool drop chance was reduced to 89% Food drop chance was reduced to 93% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: healing spells (turn 5) The following skill became untrainable if you tried to train it too early: occult spells (turn 798) The following skill became untrainable after a while: form IV (Ataru) (turn 45162) The following skill couldn't be trained before a certain turn number is reached: form VIII (Wedi) (turn 33378) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 40382 Monster spawn increase reached its maximum at turn 131585 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2508975 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: high ninja (freq bonus 9) The monster species that spawned more often: ranger chieftain (freq bonus 20) The monster species that spawned more often: gazer quasit (freq bonus 3) The monster species that spawned more often: giant pink scorpion (freq bonus 24) The monster species that spawned more often: erosible younger (freq bonus 8) The monster species that spawned more often: grain vortex (freq bonus 10) The monster species that spawned more often: bilking gremmie choctaw (freq bonus 16) The monster species that spawned more often: novice mage (freq bonus 6) The monster species that spawned more often: tank warrior (freq bonus 9) The monster species that spawned more often: nose (freq bonus 5) The monster species that spawned more often: enhancement removal (freq bonus 24) The monster species that spawned more often: hole warp fungus (freq bonus 4) The monster species that spawned more often: darkest thief (freq bonus 42) The monster species that spawned more often: abyss fly (freq bonus 16) The monster species that spawned more often: onboard fingering (freq bonus 8) The monster species that spawned more often: rawrog (freq bonus 6) The monster species that spawned more often: timbal sunny (freq bonus 6) The monster species that spawned more often: takuhi (freq bonus 16) The monster species that spawned more often: death ant (freq bonus 10) The monster species that spawned more often: relieved caveatee (freq bonus 9) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 6) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: zombie car The monster species that never randomly spawned: Solvejg's leather pump The monster species that never randomly spawned: leveling trove The monster species that never randomly spawned: desert spore The monster species that never randomly spawned: lindorm The monster species that never randomly spawned: religious potato The monster species that never randomly spawned: belated inerrant The monster species that never randomly spawned: dark dwarven priest The monster species that never randomly spawned: Max The monster species that never randomly spawned: stronger poison sphere The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 10) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 19) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 129) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 12) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 2) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 3) Trap randomization happened for 1 in 598 traps Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1796) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tight helmet) leather gloves (brand-new gloves) low boots (walking shoes) Scrolls scroll of healing (ELF GRANDFATHER RESEARCH LAB) scroll of mana (ESQUECER OS RENUNCIANTES) scroll of phase door (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of standard id (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of cure (QUICKER USED THE STUNT OF ELF) * scroll of extra healing (COUNTRY ON ALL FOUR COLUMNS) * scroll of greater mana restoration (DOUBTFUL BRUSH BUNDLE) Spellbooks spellbook of finger of death (gehenna) Rings ring of warning (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.