Leeroy, lawful male doppelganger Paladin ---- #.@| #f| #.| .| --- [Leeroy the Fighter of Law] St7 Dx10 Co10 In9 Wi15 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 51 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 10% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 75% Tool drop chance was reduced to 82% Food drop chance was reduced to 89% Monster death drops spawned with only 95% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 18) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 768) The following skill became untrainable after a while: spear (turn 40467) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 21818) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18980 Monster spawn increase reached its maximum at turn 306470 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 503040 The monster class that cannot be genocided was light The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: pegasi (freq bonus 3) The monster species that spawned more often: visitable presidium saudi (freq bonus 18) The monster species that spawned more often: undead centaur (freq bonus 16) The monster species that spawned more often: puttering recognized (freq bonus 5) The monster species that spawned more often: georgian enlacing sloe internal typographer (freq bonus 12) The monster species that spawned more often: metal ripper (freq bonus 24) The monster species that spawned more often: nausea patch (freq bonus 20) The monster species that spawned more often: karat surefire (freq bonus 4) The monster species that spawned more often: snow ant (freq bonus 10) The monster species that spawned more often: giant silver dragonfly (freq bonus 12) The monster species that spawned more often: probe mold (freq bonus 8) The monster species that spawned more often: giant tick (freq bonus 10) The monster species that spawned more often: exploitability turret (freq bonus 27) The monster species that spawned more often: shimmering draconian (freq bonus 8) The monster species that spawned more often: charged bolt sentry (freq bonus 60) The monster species that spawned more often: petro fungus (freq bonus 30) The monster species that spawned more often: giant black dragonfly (freq bonus 12) The monster species that spawned more often: leadwolf (freq bonus 9) The monster species that spawned more often: budget subnormality (freq bonus 24) The monster species that spawned more often: giant ruby frog (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 9) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster species that never randomly spawned: hc schoolgirl The monster species that never randomly spawned: karmic stalk The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: premonition The monster species that never randomly spawned: graduated clashing The monster species that never randomly spawned: glacier fern sprout The monster species that never randomly spawned: flying demilich The monster species that never randomly spawned: skeletal mount The monster species that never randomly spawned: hardened warrior The monster species that never randomly spawned: fundamentally stench The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 14) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 10) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 68) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 38) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 21) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 17) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 16) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 6) Trap randomization happened for 1 in 281 traps Next attribute increase check would have come at turn 777 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (thinking helmet) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of mana (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of phase door (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) scroll of standard id (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of cure (DIE RECHTSCHREIBREFORM IST SCHEISSE) * scroll of extra healing (FLUKY STOREFRONTS) * scroll of greater mana restoration (CIRMOCLINE) Spellbooks spellbook of light (clueless) Rings ring of warning (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.