Leeroy, lawful male doppelganger Paladin -------- |....@.+ |...d..| |......| -......| -------- [Leeroy the Fighter of Law] St6 Dx13 Co15 In10 Wi6 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of anti disintegration - This is a spellbook. Color: bright cyan. Material: paper. Appearance: mirroring. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell provides temporary disintegration resistance when cast. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 286 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 89% Food drop chance was reduced to 87% Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: protection spells (turn 11) The following skill became untrainable if you tried to train it too early: axe (turn 350) The following skill became untrainable after a while: body spells (turn 60638) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 35942) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18799 Monster spawn increase reached its maximum at turn 132995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6647188 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: jabberwock The monster class that was spawned more often: pudding or ooze (freq bonus 6) The monster species that spawned more often: hippogriff (freq bonus 16) The monster species that spawned more often: Miss Schrack (freq bonus 32) The monster species that spawned more often: crypto daemon (freq bonus 16) The monster species that spawned more often: frilling manpower (freq bonus 24) The monster species that spawned more often: ice patch (freq bonus 24) The monster species that spawned more often: communicant overt (freq bonus 9) The monster species that spawned more often: rustuped (freq bonus 36) The monster species that spawned more often: bramble patch (freq bonus 30) The monster species that spawned more often: soft colony (freq bonus 30) The monster species that spawned more often: reconveyed decahedron (freq bonus 24) The monster species that spawned more often: pond naga (freq bonus 20) The monster species that spawned more often: Wendy O. Koopa (freq bonus 36) The monster species that spawned more often: deceiving growth (freq bonus 28) The monster species that spawned more often: wereearthelemental (freq bonus 8) The monster species that spawned more often: Miss Being Moose (freq bonus 16) The monster species that spawned more often: mithril piercer (freq bonus 36) The monster species that spawned more often: gazer larva (freq bonus 28) The monster species that spawned more often: incriminatory eponym (freq bonus 9) The monster species that spawned more often: radioactive draconian (freq bonus 18) The monster species that spawned more often: green (freq bonus 24) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 8) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster species that never randomly spawned: phase force fungus The monster species that never randomly spawned: trainer The monster species that never randomly spawned: dubbin gonococcic The monster species that never randomly spawned: purple mushroom patch The monster species that never randomly spawned: dread troll The monster species that never randomly spawned: earthshark The monster species that never randomly spawned: fat farting girl The monster species that never randomly spawned: forgotten laser The monster species that never randomly spawned: undead intel scribe The monster species that never randomly spawned: moyatto ball The monster class that more likely to generate with musable stuff: snake The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 16) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 8) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 49) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 23) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 18) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 12) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 139) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 2) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 2) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 7) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 110) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 57) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 21) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 7) Trap randomization happened for 1 in 483 traps Next attribute increase check would have come at turn 900 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (431) You survived Spells known in the end Name Level Category Fail Memory a - anti disintegration 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (inkcoat helmet) leather gloves (nondescript gloves) low boots (walking shoes) Scrolls scroll of healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of mana (SEVER OPEROFOR) scroll of phase door (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of standard id (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of cure (EDEVESH HANAGASH) * scroll of extra healing (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) * scroll of greater mana restoration (STIFFEN BODY TO ADD POWER) Spellbooks spellbook of anti disintegration (mirroring) Rings ring of warning (wire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.