Leeroy, lawful male doppelganger Paladin -------- |..{...| |....:.. ...@...| |.f....| ------.- [Leeroy the Fighter of Law] St4 Dx10 Co11 In9 Wi12 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 46% Wand drop chance was reduced to 51% Armor drop chance was reduced to 75% Tool drop chance was reduced to 82% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: elemental spells (turn 6) The following skill became untrainable if you tried to train it too early: broadsword (turn 888) The following skill became untrainable after a while: crossbow (turn 45832) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 65771) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 146600 Monster spawn increase reached its maximum at turn 284451 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1800435 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: Zouthern animal (freq bonus 16) The monster species that spawned more often: angry southside hood (freq bonus 72) The monster species that spawned more often: boa preparing laureate (freq bonus 34) The monster species that spawned more often: adjectivally binge (freq bonus 108) The monster species that spawned more often: simpleton fake (freq bonus 36) The monster species that spawned more often: white stalk (freq bonus 152) The monster species that spawned more often: coma fluke submergibility (freq bonus 34) The monster species that spawned more often: icon of sin (freq bonus 132) The monster species that spawned more often: ghastly soul (freq bonus 60) The monster species that spawned more often: undead goldminer (freq bonus 120) The monster species that spawned more often: young adult shimmering dragon (freq bonus 18) The monster species that spawned more often: grandly tautology (freq bonus 17) The monster species that spawned more often: cleaner seller (freq bonus 114) The monster species that spawned more often: wizrobe (freq bonus 102) The monster species that spawned more often: memory bomb (freq bonus 36) The monster species that spawned more often: enrollment zodiac (freq bonus 252) The monster species that spawned more often: peritoneal pong vigilantly (freq bonus 22) The monster species that spawned more often: three of hearts (freq bonus 288) The monster species that spawned more often: petty leprechaun elder (freq bonus 17) The monster species that spawned more often: trap spore (freq bonus 108) The monster species that spawned more often: wandkeeper (freq bonus 36) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: lygrog The monster species that never randomly spawned: Olog-hai spellcaster The monster species that never randomly spawned: azure colony The monster species that never randomly spawned: x3 jelly The monster species that never randomly spawned: percenti passes to you! The monster species that never randomly spawned: petty black panther The monster species that never randomly spawned: Lena's erotic lady shoe The monster species that never randomly spawned: integral warp patch The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: sanity laser The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 30) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 4) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 3) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 11) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 8) Trap randomization happened for 1 in 921 traps Next attribute increase check would have come at turn 455 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having keen memory (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (233) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (LA VIVME) scroll of mana (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of phase door (IRC CHANNEL SLASHEMEXTENDED) scroll of standard id (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of cure (REDEM SHIN) * scroll of extra healing (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) * scroll of greater mana restoration (SOFTFOUGHT DOT ORG) Spellbooks spellbook of cure stun (sky blue) Rings ring of warning (rigged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.