Leeroy, lawful male doppelganger Paladin ---------- |........| |....$...| |.@......| |d.......| -.-.------ [Leeroy the Fighter of Law] St4 Dx6 Co16 In9 Wi9 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of disintegration beam - This is a spellbook. Color: transparent. Material: paper. Appearance: nonexistant. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Awesome power - this spell fires disintegration beams that can instakill monsters! What do you want to take off? [bcdef or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - the uncursed +0 large shield named Fold of Sorrow (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - a blessed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of disintegration beam (2:4) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 78% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 81% Tool drop chance was reduced to 87% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: whip (turn 48) The following skill became untrainable if you tried to train it too early: healing spells (turn 38) The following skill became untrainable after a while: chaos spells (turn 28213) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 62821) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 21411 Monster spawn increase reached its maximum at turn 90000 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5138668 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: ice mimic (freq bonus 15) The monster species that spawned more often: low centaur (freq bonus 9) The monster species that spawned more often: porter manticore (freq bonus 12) The monster species that spawned more often: master lichen (freq bonus 6) The monster species that spawned more often: bouncing mine (freq bonus 12) The monster species that spawned more often: janitor unbeliever (freq bonus 9) The monster species that spawned more often: absent colony (freq bonus 32) The monster species that spawned more often: deluge agent (freq bonus 4) The monster species that spawned more often: prole unsnapping diatom irresolutely (freq bonus 3) The monster species that spawned more often: nether vortex (freq bonus 18) The monster species that spawned more often: acidic colony (freq bonus 4) The monster species that spawned more often: antimagic warp patch (freq bonus 5) The monster species that spawned more often: chemistry watcher (freq bonus 8) The monster species that spawned more often: pond naga (freq bonus 30) The monster species that spawned more often: vietnamese woman (freq bonus 24) The monster species that spawned more often: scramming sturdy (freq bonus 14) The monster species that spawned more often: fire eel (freq bonus 12) The monster species that spawned more often: pure destruction (freq bonus 21) The monster species that spawned more often: hc lance carrier (freq bonus 3) The monster species that spawned more often: man of Harad (freq bonus 32) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 9) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster species that never randomly spawned: curare wasp The monster species that never randomly spawned: siena warp fungus The monster species that never randomly spawned: mean force patch The monster species that never randomly spawned: locomoted tanka deleing The monster species that never randomly spawned: secluded mold The monster species that never randomly spawned: pile of monster coins The monster species that never randomly spawned: death brigadier The monster species that never randomly spawned: pain mistress The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: undead zyborg The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 58) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 45) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 33) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 6) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 7) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 8) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 1) Trap randomization happened for 1 in 406 traps Next attribute increase check would have come at turn 621 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1011) You survived Spells known in the end Name Level Category Fail Memory a - disintegration beam 8 chaos 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (engraved helmet) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of mana (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of phase door (LOREM IPSUM SIT AMET) scroll of standard id (BUGGY DEBUGGED OPTIMIZED) scroll of cure (NIE MOGE DLUZEJ TRZYMAC WKROTCE) * scroll of extra healing (CUNAFV ANONONYRXV) * scroll of greater mana restoration (DOENERTELLER VERSACE) Spellbooks spellbook of disintegration beam (nonexistant) Rings ring of warning (mithril) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.