Leeroy, lawful male doppelganger Paladin }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} -}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} -}}}}}}}}}}}}......}}}}}}}}}}}}}}}}}}......}}}}}}}}}}}}.@}}}}}}} -}}}}}}}}..........}}}}}}}}}}}}}}..........}}}}}}}}}....}}}}}} |}}}}}}...........$..}}}}}}}}..............}}}}}}}}....}}}}}} |}}}}}......................................}}}}}}}}}..}}}}}} |}}}}......................(...............}}}}}}}}}}}}}}}}} |}}}.....>....................BNkZ..........}}}}}}}}}}}}}}}} |}}}....;............Y......A.'@h.k.........}}}}}}}}}}}}}}}} |}}}........?..'....y........Bizx...........}}}}}}}}}}}}}}}} |}}}......................................<.}}}}}}}}}}}}}.}} -......@.........................................}}}}}}}}}}}}}..} .....@ |}}}........................................}}}}}}}}}}}}}}}} -- |}}}}...................±/...F...F.........}}}}}}}}}}}}}}}}} |}}}}......................................}}}}}}}}}}}}}}}}} |}}}}}..............}}}}}}}}..............}}}}}..}}}}}}}}}}} |}}}}}}.........<}}}}}}}}}}}}}}..........}}}}}}....}}}}}}}}} W |}}}}}}}}......}}}}}}}}}}}}}}}}}}......}}}}}}}}}.....@}}}}}} [Leeroy the Knightly Strider] St7 Dx11 Co16 In10 Wi14 Ch11 PalDopMalLaw Dlvl:9 $144 HP-3(106) Pw6(113) AC-2 Xp9/3529 Wt1461/1750 T3383 Latest messages The flapbat just misses! Your plate mail deflects the golden naga hatchling's attack. The spark bug misses. The straw golem claws you! [-1 -> 36] The straw golem misses. The flapbat bites you! [-1 -> 35] # tze: unknown extended command. # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Ariel smites you for your sins! You hear the howling of the CwnAnnwn... [-32 -> 3] Warning: HP low! The swamp kobold throws a dart! You are hit by a dart! You die... Your inventory Amulets p - an uncursed amulet of ESP {0} Weapons a - an uncursed +2 long sword (weapon in hand) {16} f - an uncursed +0 silver saber {12} m - an uncursed very rusty corroded +0 iron saber {12} n - an uncursed +2 iron saber {12} s - 48 uncursed +0 flimsy darts {1} z - an uncursed +1 bow {12} A - 45 uncursed +0 arrows {0} D - an uncursed +0 lucern hammer {60} E - an uncursed +0 bow {12} F - 11 cursed -1 arrows {0} I - 16 uncursed +0 darts {0} K - an uncursed +0 silver spear {12} O - 2 uncursed +0 orcish daggers {8} P - 2 cursed -2 orcish spears {24} R - 5 uncursed -3 daggers {20} T - 73 uncursed +0 shuriken {2} Armor # - an uncursed +0 embossed plate mail {200} b - an uncursed +0 large shield {40} c - an uncursed +0 helmet {20} d - an uncursed +0 studded leather armor {80} e - an uncursed +0 pair of leather gloves {4} U - the cursed -1 orcish chain mail named 2k Raid {120} W - the cursed +1 plate mail named Going Postal (being worn) {200} Z - an uncursed +0 pair of elven boots {8} Comestibles h - 4 uncursed food rations {0} q - 2 uncursed tripe rations {0} u - 2 uncursed apples {0} x - an uncursed melon {0} y - an uncursed lichen corpse {20} X - a blessed egg {0} Scrolls # - an uncursed finalized scroll of stinking cloud {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} v - an uncursed scroll of create monster {0} N - a cursed scroll of standard id {0} Q - an uncursed finalized scroll of teleportation called teleportation {0} Spellbooks # - an uncursed spellbook of finger (0:4) {0} g - an uncursed spellbook of force bolt (0:3) {0} o - an uncursed spellbook of resist sleep (5:0) {0} r - an uncursed spellbook of cure sickness (0:2) {0} Potions B - an uncursed finalized potion of banishing fear {0} M - an uncursed potion of levitation {0} Rings i - an uncursed ring of warning {0} C - an uncursed -1 ring of gain intelligence {0} L - an uncursed ring of searching {0} Y - a cursed -3 ring of increase accuracy {0} Wands # - an uncursed wand of remove curse (0:2) {0} t - an uncursed wand of remove curse (1:1) {0} V - an uncursed wand of digging (0:1) {0} Tools # - a * blessed mirror {0} G - an uncursed +0 pick-axe {32} H - an uncursed brass lantern (1235) {0} J - a * uncursed bottle {1} S - an uncursed large box {532} Gems w - an uncursed +0 worthless piece of teal glass {1} Contents of the large box: an uncursed +0 short sword {12} an uncursed +1 power crossbow {20} Final attributes You have transgressed Your alignment was -94 Your max alignment was 5 You carried 20 sins You could not have this property at all: stun resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 83% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 91% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 58) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 13) The following skill became untrainable after a while: enchantment spells (turn 45410) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 67737) Number of artifacts generated was 4 Number of fake artifacts generated was 7 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 97470 Monster spawn increase reached its maximum at turn 180480 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3425781 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: piece of food (freq bonus 4) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: colluded warp patch (freq bonus 5) The monster species that spawned more often: magnetic force patch (freq bonus 12) The monster species that spawned more often: psychic fungus (freq bonus 24) The monster species that spawned more often: armor gnome (freq bonus 24) The monster species that spawned more often: sigma guard (freq bonus 12) The monster species that spawned more often: purple jelly (freq bonus 24) The monster species that spawned more often: skeleton human (freq bonus 36) The monster species that spawned more often: discountenance gorgon (freq bonus 42) The monster species that spawned more often: black crasher (freq bonus 18) The monster species that spawned more often: retarded curd giant (freq bonus 6) The monster species that spawned more often: caborrog (freq bonus 10) The monster species that spawned more often: koala (freq bonus 7) The monster species that spawned more often: gore force patch (freq bonus 60) The monster species that spawned more often: white icky thing (freq bonus 8) The monster species that spawned more often: chiropteran (freq bonus 15) The monster species that spawned more often: bloodthirster (freq bonus 24) The monster species that spawned more often: fleecy leather golem (freq bonus 24) The monster species that spawned more often: diseased rat (freq bonus 6) The monster species that spawned more often: primly trampled (freq bonus 18) The monster species that spawned more often: corner eye (freq bonus 14) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 3) The monster species that never randomly spawned: piranha soup The monster species that never randomly spawned: grifting intimidatory convicting The monster species that never randomly spawned: pterodactyl The monster species that never randomly spawned: Rame Duck The monster species that never randomly spawned: psi bulb The monster species that never randomly spawned: fake warp fungus The monster species that never randomly spawned: living tornado The monster species that never randomly spawned: zombocat The monster species that never randomly spawned: joy porn star The monster species that never randomly spawned: shadow centipede The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 18) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 14) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 9) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 4) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 107) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 2) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 97) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Trap randomization happened for 1 in 656 traps Next attribute increase check would have come at turn 9870 Strength training was 2 Dexterity training was 3 Wisdom training was 20 Constitution training was 0 You were poison resistant You were heterosexual You were suffering from very slight contamination. (19) You were prevented from having acid resistance (0) You were prevented from having stun resistance (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 2251 points of nutrition remaining You aggravated monsters You had polymorph control You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (637) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 417% b - resist sleep 1 protect 0% 67% c - cure sickness 3 healing 0% 73% d - finger 2 divine 8% 113% Techniques known in the end Name Level Status turn undead 9X Prepared(0) healing hands 9X Prepared(0) shield bash 9X Prepared(0) spirituality check 9X Prepared(0) liquid leap 9 R Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Not Ready(6393) phase door 9 R Soon(74) invoke deity 9 R Reloading(489) disarm 2 O Prepared(0) Discoveries Amulets amulet of ESP (boxy) Weapons lucern hammer (pronged polearm) orcish dagger (crude dagger) orcish spear (crude spear) shuriken (throwing star) Armor helmet (arduous helmet) leather gloves (faded mittens) low boots (walking shoes) orcish chain mail (crude chain mail) elven boots (living boots) Scrolls scroll of healing (WAWAE EHA) scroll of mana (HEAL A WOUND BY CALLING MANSERVENT) scroll of phase door (APOKRAR DONENIGHT) scroll of standard id (KAPOW) scroll of cure (MAYBE GIVE FELLOW THE PROP) * scroll of extra healing (SCUTTLER SCURRIER) * scroll of greater mana restoration (I AM THE BEST) scroll of growth (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of teleportation called teleportation (OH CAPTAIN MY CAPTAIN) scroll of earth (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of create monster (WAND BALANCE PATCH MY ASS) scroll of stinking cloud (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) Spellbooks spellbook of force bolt (adorable) spellbook of resist sleep (fullpost) spellbook of cure sickness (ephemeral) spellbook of finger (antique) Potions potion of healing (blue flag) potion of banishing fear (pink) potion of levitation (fragrant olive) Rings ring of warning (secree) ring of gain intelligence (sapphire) ring of searching (terrible) ring of increase accuracy (finger-jamming) Wands wand of digging (shapeless) wand of remove curse (nodular) Tools mirror (looking glass) large box (wooden box) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 9 Level 9: <- You are here Voluntary challenges You eaten 13 times You eaten food with animal by-products 12 times You eaten meat 12 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 277 times You killed 116 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (27 of 160) shield [Basic] (max Grand Master) (27 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (30 of 160) searching [Unskilled] (max Expert) (17 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Master) (297 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (93 of 160) healing spells [Basic] (max Master) (53 of 160) divination spells [Unskilled] (max Expert) (6 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...