Leeroy, lawful male doppelganger Paladin Z ----.- +....| |....| |....| |f@..| |....| ------ [Leeroy the Fighter of Law] St7 Dx11 Co12 In9 Wi8 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: flying You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 247 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 84% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 95% Armor drop chance was reduced to 71% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: sexy flats (turn 104) The following skill became untrainable if you tried to train it too early: occult spells (turn 200) The following skill became untrainable after a while: general combat (turn 107278) The following skill couldn't be trained before a certain turn number is reached: knife (turn 50419) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 36707 Monster spawn increase reached its maximum at turn 132399 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1182511 The monster class that cannot be genocided was lich The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: giant blue termite (freq bonus 4) The monster species that spawned more often: radiant force fungus (freq bonus 6) The monster species that spawned more often: three ate guy (freq bonus 20) The monster species that spawned more often: tatter democratical (freq bonus 16) The monster species that spawned more often: Nino (freq bonus 8) The monster species that spawned more often: skeleton moogle (freq bonus 18) The monster species that spawned more often: bulged ensile (freq bonus 3) The monster species that spawned more often: super elemental (freq bonus 4) The monster species that spawned more often: nalslashnee (freq bonus 6) The monster species that spawned more often: unwitted geometer waifing (freq bonus 8) The monster species that spawned more often: topmodel (freq bonus 9) The monster species that spawned more often: stethoscopically treasurer obesely crudding (freq bonus 5) The monster species that spawned more often: hairy horror (freq bonus 18) The monster species that spawned more often: seek eye (freq bonus 12) The monster species that spawned more often: stunwall (freq bonus 12) The monster species that spawned more often: unhealthy warp fungus (freq bonus 72) The monster species that spawned more often: tallyman blotted carbonating ineffective (freq bonus 6) The monster species that spawned more often: finnicky kaddish (freq bonus 2) The monster species that spawned more often: devilkin shaman (freq bonus 6) The monster species that spawned more often: venom warp patch (freq bonus 12) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster species that never randomly spawned: party force patch The monster species that never randomly spawned: anuban jackal The monster species that never randomly spawned: cyan ooze The monster species that never randomly spawned: reproducing imp The monster species that never randomly spawned: soaker rewashing The monster species that never randomly spawned: high warp fungus The monster species that never randomly spawned: argle inch The monster species that never randomly spawned: petty moaning spirit The monster species that never randomly spawned: bloodworm The monster species that never randomly spawned: rottener blowsier The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 142) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 13) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 13) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 11) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 11) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 7) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Trap randomization happened for 1 in 964 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - phase door 4 occult 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (space helmet) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (KAME HAME HA) scroll of mana (UMUTO QUACK) scroll of phase door (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of standard id (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of cure (IN THE BUTT KIDNEYS) * scroll of extra healing (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) * scroll of greater mana restoration (PUTO FER LO) Spellbooks spellbook of phase door (white) Rings ring of warning (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.