Leeroy, lawful male doppelganger Paladin --------- |.....@...| |....d....| |.$.......| ----------- [Leeroy the Fighter of Law] St6 Dx7 Co8 In12 Wi15 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: double attacks You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 94% Armor drop chance was reduced to 49% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: javelin (turn 96) The following skill became untrainable if you tried to train it too early: divination spells (turn 66) The following skill became untrainable after a while: sling (turn 49574) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 37385) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 35845 Monster spawn increase reached its maximum at turn 109511 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 692818 The monster class that cannot be genocided was wraith The monster class that was spawned more often: pudding or ooze (freq bonus 6) The monster species that spawned more often: condensate subteen (freq bonus 14) The monster species that spawned more often: black smasher (freq bonus 36) The monster species that spawned more often: marsupilami (freq bonus 32) The monster species that spawned more often: giant undead shoggoth (freq bonus 20) The monster species that spawned more often: dwarven priest (freq bonus 44) The monster species that spawned more often: confider disheartening pinkeye (freq bonus 8) The monster species that spawned more often: cuprilach (freq bonus 8) The monster species that spawned more often: urinated rime (freq bonus 108) The monster species that spawned more often: little tyrannosaurus (freq bonus 48) The monster species that spawned more often: wombat (freq bonus 10) The monster species that spawned more often: disarm bawling (freq bonus 28) The monster species that spawned more often: bastard of the forest (freq bonus 24) The monster species that spawned more often: sea naga hatchling (freq bonus 16) The monster species that spawned more often: gobhoblin (freq bonus 24) The monster species that spawned more often: disintegration trove (freq bonus 14) The monster species that spawned more often: rehire journalize (freq bonus 64) The monster species that spawned more often: relearning mutate directionally rickshaw conceptualize (freq bonus 10) The monster species that spawned more often: Ryouga Hibiki (freq bonus 22) The monster species that spawned more often: mindflay wraith (freq bonus 18) The monster species that spawned more often: conscious warp patch (freq bonus 16) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster species that never randomly spawned: teethfish The monster species that never randomly spawned: disgusting mold The monster species that never randomly spawned: dark grue The monster species that never randomly spawned: ego frost giant The monster species that never randomly spawned: undead permamimic The monster species that never randomly spawned: don Patxi The monster species that never randomly spawned: integral fungus The monster species that never randomly spawned: petty water weird The monster species that never randomly spawned: silver naga The monster species that never randomly spawned: yet another manticore The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 6) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 4) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 82) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 1) Trap randomization happened for 1 in 731 traps Next attribute increase check would have come at turn 974 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1141) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dream helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (FUCK THE NOTELEPORT RULES) scroll of mana (NACSTAC) scroll of phase door (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of standard id (WELCOME TO ANGBAND) scroll of cure (TUOE DISNI) * scroll of extra healing (GOTTA IMBUE THE AMULET OF YENDOR) * scroll of greater mana restoration (RW NW PRT M HRW) Spellbooks spellbook of dig (hardcover) Rings ring of warning (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.