Leeroy, lawful male doppelganger Paladin -------- |..Z...| |....@f| +......| |......| ----.--- [Leeroy the Fighter of Law] St9 Dx13 Co12 In10 Wi7 Ch10 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw27(27) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: cold resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 51% Wand drop chance was reduced to 81% Tool drop chance was reduced to 91% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: matter spells (turn 9) The following skill became untrainable if you tried to train it too early: polearms (turn 1767) The following skill became untrainable after a while: attack spells (turn 45793) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 48389) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33010 Monster spawn increase reached its maximum at turn 85570 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 318675 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: slashem horror (freq bonus 24) The monster species that spawned more often: dark star (freq bonus 12) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 12) The monster species that spawned more often: gravity mold (freq bonus 16) The monster species that spawned more often: interlocked semidetached (freq bonus 12) The monster species that spawned more often: indicate foreign (freq bonus 12) The monster species that spawned more often: telephone dragon (freq bonus 8) The monster species that spawned more often: nesting czarist (freq bonus 24) The monster species that spawned more often: blacker bear (freq bonus 12) The monster species that spawned more often: real tiny lich (freq bonus 84) The monster species that spawned more often: smart smasher (freq bonus 42) The monster species that spawned more often: rosily trammelled (freq bonus 8) The monster species that spawned more often: fumblebee (freq bonus 8) The monster species that spawned more often: umbra mushroom (freq bonus 21) The monster species that spawned more often: wrinkled growth (freq bonus 6) The monster species that spawned more often: swarm of snaking tentacles (freq bonus 16) The monster species that spawned more often: baby thunderbird (freq bonus 16) The monster species that spawned more often: baselessly jockey (freq bonus 18) The monster species that spawned more often: finely culpably (freq bonus 56) The monster species that spawned more often: bombast pronouncement pluto contributory (freq bonus 12) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster species that never randomly spawned: little ice block type The monster species that never randomly spawned: plastic golem The monster species that never randomly spawned: marathon lager The monster species that never randomly spawned: greener zombie The monster species that never randomly spawned: sloppy mushroom The monster species that never randomly spawned: leased yachting The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: politician The monster species that never randomly spawned: nethorn The monster species that never randomly spawned: Shiere The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 32) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 57) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 48) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 12) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 4) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 74) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 20) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 4) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 10) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 6) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 30) Trap randomization happened for 1 in 844 traps Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (69) You survived Spells known in the end Name Level Category Fail Memory a - cure wounded legs 6 healing 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (strip bandana) leather gloves (steel gloves) low boots (walking shoes) Scrolls scroll of healing (VI OWNS EMACS) scroll of mana (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of phase door (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of standard id (VALLATTA SPEATT) scroll of cure (HOYO HOYO) * scroll of extra healing (EMULSION DARNEDER) * scroll of greater mana restoration (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) Spellbooks spellbook of cure wounded legs (zone-specific) Rings ring of warning (well-built) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.