Leeroy, lawful male doppelganger Paladin ------------ |........... |......f...| |.......@... ---------+-- Z B [Leeroy the Fighter of Law] St5 Dx7 Co9 In8 Wi9 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 7 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 48% Weapon drop chance was reduced to 78% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: sling (turn 41) The following skill became untrainable if you tried to train it too early: divination spells (turn 38) The following skill became untrainable after a while: protection spells (turn 53597) The following skill couldn't be trained before a certain turn number is reached: riding (turn 52188) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 92574 Monster spawn increase reached its maximum at turn 205335 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 257120 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 15) The monster species that spawned more often: volcanic blob (freq bonus 6) The monster species that spawned more often: petty hc sex princess (freq bonus 4) The monster species that spawned more often: kamitori (freq bonus 28) The monster species that spawned more often: venom mushroom (freq bonus 12) The monster species that spawned more often: hoer rediscovery (freq bonus 2) The monster species that spawned more often: creeping diamond gems (freq bonus 18) The monster species that spawned more often: brown force fungus (freq bonus 9) The monster species that spawned more often: golden stalk (freq bonus 24) The monster species that spawned more often: flame atronach (freq bonus 15) The monster species that spawned more often: firebrate force patch (freq bonus 27) The monster species that spawned more often: stairstrap snake (freq bonus 3) The monster species that spawned more often: giant black frog (freq bonus 6) The monster species that spawned more often: bollard stillborn (freq bonus 5) The monster species that spawned more often: deprived gazetting (freq bonus 12) The monster species that spawned more often: green mushroom patch (freq bonus 12) The monster species that spawned more often: many-eyed otyugh (freq bonus 24) The monster species that spawned more often: attuned cussedly (freq bonus 14) The monster species that spawned more often: semiskilled pannier unstop rehabbed (freq bonus 16) The monster species that spawned more often: baby evil dragon (freq bonus 32) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 6) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster species that never randomly spawned: lasso smattering yogin The monster species that never randomly spawned: canvaslike shyly insulation The monster species that never randomly spawned: minor death The monster species that never randomly spawned: dwarf high priest The monster species that never randomly spawned: poorly disagree soothsaying The monster species that never randomly spawned: Kun-Kwei The monster species that never randomly spawned: rage scythe The monster species that never randomly spawned: sloppy spore The monster species that never randomly spawned: error The monster species that never randomly spawned: hobbit lightmaster The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 50) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 39) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 2) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 16) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 73) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 9) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 4) Trap randomization happened for 1 in 668 traps Next attribute increase check would have come at turn 942 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (587) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of mana (THERE ARE MORE BUGS) scroll of phase door (FALLOUT 4 IS DUMBED DOWN) scroll of standard id (LV FTS) scroll of cure (ABOR EFECTOR) * scroll of extra healing (DESPAIR OF ELFERIA) * scroll of greater mana restoration (LOMA ZATH AION ACHTHASE MA) Spellbooks spellbook of endure cold (crimson) Rings ring of warning (one) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.