Leeroy, lawful male doppelganger Paladin ----.------ |.........| |.........| |.........| |.(...@..%. |......d..| ----------- [Leeroy the Fighter of Law] St4 Dx8 Co12 In12 Wi18 Ch10 PalDopMalLaw Dlvl:1 $2 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 56 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 85% chance Ring drop chance was reduced to 60% Wand drop chance was reduced to 79% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 40% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: pick-axe (turn 36) The following skill became untrainable if you tried to train it too early: healing spells (turn 430) The following skill became untrainable after a while: lance (turn 18195) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 46704) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 77850 Monster spawn increase reached its maximum at turn 168722 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 407011 The monster class that cannot be genocided was dragon The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: Antimatter Kleever (freq bonus 18) The monster species that spawned more often: sparkling warp patch (freq bonus 12) The monster species that spawned more often: frenchman maximized (freq bonus 12) The monster species that spawned more often: mirror bat (freq bonus 21) The monster species that spawned more often: lonely housemen (freq bonus 9) The monster species that spawned more often: Waldinach (freq bonus 54) The monster species that spawned more often: nobel carnal (freq bonus 12) The monster species that spawned more often: zebetite metroid (freq bonus 6) The monster species that spawned more often: shuffled subfamily (freq bonus 3) The monster species that spawned more often: prettifying valuational (freq bonus 16) The monster species that spawned more often: ungorrog (freq bonus 4) The monster species that spawned more often: albino mushroom (freq bonus 7) The monster species that spawned more often: giraffe (freq bonus 16) The monster species that spawned more often: venom lichen (freq bonus 16) The monster species that spawned more often: glib vortex (freq bonus 18) The monster species that spawned more often: Windows 95 (freq bonus 24) The monster species that spawned more often: bloodsucker (freq bonus 18) The monster species that spawned more often: reappraisement platted implant (freq bonus 3) The monster species that spawned more often: war drake (freq bonus 18) The monster species that spawned more often: thank pompeii medicative (freq bonus 16) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster species that never randomly spawned: multicolor boomer The monster species that never randomly spawned: assembling skipperage The monster species that never randomly spawned: outhitting gastroscope The monster species that never randomly spawned: pink icky thing The monster species that never randomly spawned: bad Olog-hai The monster species that never randomly spawned: alarm beam The monster species that never randomly spawned: disenchanting sphere The monster species that never randomly spawned: Windows 8 (Smartphone Edition) The monster species that never randomly spawned: telemeter vagued The monster species that never randomly spawned: newsgroup lady The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 4) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 25) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 13) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 151) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 5) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 71) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 3) Trap randomization happened for 1 in 48 traps Next attribute increase check would have come at turn 1087 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tight helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of mana (FULL HEALTHHY HALF DAMAGE) scroll of phase door (FASUN SEEEEP) scroll of standard id (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of cure (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) * scroll of extra healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) * scroll of greater mana restoration (HIGH RATE LOWER VOLTAGE IS LOW) Spellbooks spellbook of sleep (aquatic) Rings ring of warning (durable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.