Leeroy, lawful male doppelganger Paladin ----- -.---- ||.......f.| |.........@. |..........| ------------ [Leeroy the Fighter of Law] St5 Dx9 Co16 In10 Wi9 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 143 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 97% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) The following skill became untrainable if you tried to train it too early: martial arts (turn 3920) The following skill became untrainable after a while: knife (turn 35248) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 52144) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 14366 Monster spawn increase reached its maximum at turn 158426 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4840830 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: hezrou (freq bonus 6) The monster species that spawned more often: nonlethal nonperishable (freq bonus 12) The monster species that spawned more often: concerted lousier flexed rhodium (freq bonus 10) The monster species that spawned more often: amorphous warp fungus (freq bonus 8) The monster species that spawned more often: hitec mushroom (freq bonus 10) The monster species that spawned more often: unearthing jejune (freq bonus 6) The monster species that spawned more often: krone viscidly (freq bonus 18) The monster species that spawned more often: dragon girl (freq bonus 18) The monster species that spawned more often: Natascha's plateau boot (freq bonus 5) The monster species that spawned more often: rapidash (freq bonus 5) The monster species that spawned more often: mirror stalk (freq bonus 8) The monster species that spawned more often: high heel spirit (freq bonus 12) The monster species that spawned more often: overseer (freq bonus 6) The monster species that spawned more often: neo-otyugh (freq bonus 8) The monster species that spawned more often: adult yellow dragon (freq bonus 8) The monster species that spawned more often: kickboxing girl (freq bonus 3) The monster species that spawned more often: busied sesame (freq bonus 4) The monster species that spawned more often: death lich (freq bonus 12) The monster species that spawned more often: techno ant (freq bonus 24) The monster species that spawned more often: wood elf priest (freq bonus 54) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster species that never randomly spawned: shipment heroically dace reprogrammed unenforced The monster species that never randomly spawned: t-a-n-k The monster species that never randomly spawned: healer The monster species that never randomly spawned: reaper patch The monster species that never randomly spawned: umber pony The monster species that never randomly spawned: Antimatter Keelhauler The monster species that never randomly spawned: giant brown jellyfish The monster species that never randomly spawned: night reaver The monster species that never randomly spawned: sepia fungus The monster species that never randomly spawned: bright bulb The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 32) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 6) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 10) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 3) Trap randomization happened for 1 in 545 traps Next attribute increase check would have come at turn 473 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (kitchen hat) leather gloves (clumsy gloves) low boots (walking shoes) Scrolls scroll of healing (DEHARK A SONE BHELL) scroll of mana (IN THE BUTT KIDNEYS) scroll of phase door (FOX NAWAGU) scroll of standard id (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of cure (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) * scroll of extra healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) * scroll of greater mana restoration (DO YOU ENJOY THIS GAME) Spellbooks spellbook of detect treasure (encased) Rings ring of warning (porcelain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.