Leeroy, lawful male doppelganger Paladin ----- -- |@.....| |f.....| ......| |......| -------- [Leeroy the Fighter of Law] St6 Dx8 Co10 In5 Wi7 Ch5 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 163 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 93% Potion drop chance was reduced to 91% Armor drop chance was reduced to 74% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 40% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: riding (turn 27) The following skill became untrainable if you tried to train it too early: attack spells (turn 256) The following skill became untrainable after a while: high heels (turn 39224) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 15800) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 62180 Monster spawn increase reached its maximum at turn 137288 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12028032 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: cutter ogre (freq bonus 12) The monster species that spawned more often: heartbreaker libation (freq bonus 40) The monster species that spawned more often: straightener herculean (freq bonus 30) The monster species that spawned more often: petro elemental (freq bonus 11) The monster species that spawned more often: clamping trove (freq bonus 12) The monster species that spawned more often: nighest bouncily swung teetotalism recanter (freq bonus 64) The monster species that spawned more often: Mister Also Matte (freq bonus 14) The monster species that spawned more often: Lucia (freq bonus 6) The monster species that spawned more often: everchanging laser (freq bonus 30) The monster species that spawned more often: chloroform ripper (freq bonus 22) The monster species that spawned more often: bar-lgura (freq bonus 12) The monster species that spawned more often: lost flying fish (freq bonus 54) The monster species that spawned more often: turtle (freq bonus 28) The monster species that spawned more often: violent vortices (freq bonus 42) The monster species that spawned more often: hole colony (freq bonus 36) The monster species that spawned more often: kurroe (freq bonus 7) The monster species that spawned more often: iron cock (freq bonus 20) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 42) The monster species that spawned more often: shimmering dragon (freq bonus 24) The monster species that spawned more often: elation ethical (freq bonus 7) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 16) The monster species that never randomly spawned: chaotic servant The monster species that never randomly spawned: psychic patch The monster species that never randomly spawned: sucker mushroom The monster species that never randomly spawned: group bug The monster species that never randomly spawned: new jabberwock The monster species that never randomly spawned: Inspector Kleever The monster species that never randomly spawned: carnivorous bag The monster species that never randomly spawned: swamp naga hatchling The monster species that never randomly spawned: muddy teacher The monster species that never randomly spawned: mangle billiard deceleration The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 4) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 40) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 20) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 93) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 3) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 50) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 10) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 2) Trap randomization happened for 1 in 822 traps Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (MAKE SLEX GREAT AGAIN) scroll of mana (ANTVAULT DOORVAULT RATVAULT) scroll of phase door (TRAETOR HORIGO) scroll of standard id (PALOMITA IS SPANISH FOR PARROT) scroll of cure (ALLITERATION ABLIGATION) * scroll of extra healing (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) * scroll of greater mana restoration (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) Spellbooks spellbook of detect unseen (possessive) Rings ring of warning (shiny) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.