Leeroy, lawful male doppelganger Paladin ------ .....| |.`..| |....| |..f.| +..@.| - ---- [Leeroy the Fighter of Law] St7 Dx10 Co13 In9 Wi16 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: speed You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 68% Tool drop chance was reduced to 91% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 4) The following skill became untrainable if you tried to train it too early: body armor (turn 592) The following skill became untrainable after a while: flail (turn 28325) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 95068) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28090 Monster spawn increase reached its maximum at turn 67817 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 857465 The monster class that cannot be genocided was orc The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: Eternal Evil (freq bonus 24) The monster species that spawned more often: armored larva (freq bonus 3) The monster species that spawned more often: disenchanter patch (freq bonus 8) The monster species that spawned more often: sailcloth drenching (freq bonus 4) The monster species that spawned more often: initiatory communally (freq bonus 15) The monster species that spawned more often: fever phantasm (freq bonus 8) The monster species that spawned more often: flightless shantak (freq bonus 12) The monster species that spawned more often: stun monster (freq bonus 8) The monster species that spawned more often: giant octopus (freq bonus 36) The monster species that spawned more often: church preacher (freq bonus 10) The monster species that spawned more often: asian woman (freq bonus 24) The monster species that spawned more often: Durin's Bane (freq bonus 3) The monster species that spawned more often: war drake (freq bonus 20) The monster species that spawned more often: pale patch (freq bonus 16) The monster species that spawned more often: abnormal force fungus (freq bonus 10) The monster species that spawned more often: giant jelly bee (freq bonus 12) The monster species that spawned more often: defacto plack (freq bonus 6) The monster species that spawned more often: pidgeotto (freq bonus 3) The monster species that spawned more often: tear warp fungus (freq bonus 12) The monster species that spawned more often: metal ettin (freq bonus 48) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 16) The monster species that never randomly spawned: evil patch The monster species that never randomly spawned: death drake The monster species that never randomly spawned: sue warp fungus The monster species that never randomly spawned: alhoon The monster species that never randomly spawned: petty gray wolf The monster species that never randomly spawned: Anne The monster species that never randomly spawned: serpent magus The monster species that never randomly spawned: lava growth The monster species that never randomly spawned: quartz ripper The monster species that never randomly spawned: Lilly The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 6) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 21) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 58) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 21) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 20) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 11) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 11) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 12) Trap randomization happened for 1 in 307 traps Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 36% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (steel helmet) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (ITAINO ITAINO TONDEKE) scroll of mana (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of phase door (STRC PRST SKRZ KRK) scroll of standard id (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of cure (HIT SHIFTLY AND GHOS WHEN USED) * scroll of extra healing (NR 9) * scroll of greater mana restoration (DUCKHACK III THE DUCKENING) Spellbooks spellbook of fireball (complementary) Rings ring of warning (teak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.