Leeroy, lawful male doppelganger Paladin ---------- |.......@| |......d.| .........| |.$......| -------.-- . . -- [Leeroy the Fighter of Law] St4 Dx12 Co18 In10 Wi8 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of identify - This is a spellbook. Color: white. Material: paper. Appearance: legit. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to identify some objects in your inventory. Careful: very rarely this spell can backlash, causing random bad effects or occasionally amnesia! spellbook of identify - This is a spellbook. Color: white. Material: paper. Appearance: legit. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to identify some objects in your inventory. Careful: very rarely this spell can backlash, causing random bad effects or occasionally amnesia! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - a blessed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of identify (7:5) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: double attacks You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 38 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 73% Potion drop chance was reduced to 97% Armor drop chance was reduced to 10% Tool drop chance was reduced to 97% Food drop chance was reduced to 82% Monster death drops spawned with only 92% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: divination spells (turn 62) The following skill became untrainable if you tried to train it too early: healing spells (turn 88) The following skill became untrainable after a while: lance (turn 29321) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 54744) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38385 Monster spawn increase reached its maximum at turn 204375 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 676170 The monster class that cannot be genocided was nemese The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: satyr (freq bonus 20) The monster species that spawned more often: tear light (freq bonus 6) The monster species that spawned more often: multi-hued growth (freq bonus 8) The monster species that spawned more often: ancient tempest (freq bonus 5) The monster species that spawned more often: kappa (freq bonus 6) The monster species that spawned more often: evil watch captain (freq bonus 5) The monster species that spawned more often: calculated whirligig (freq bonus 8) The monster species that spawned more often: greenish giant (freq bonus 10) The monster species that spawned more often: floorshift trickier (freq bonus 8) The monster species that spawned more often: ochre jelly (freq bonus 27) The monster species that spawned more often: fellatee whiny (freq bonus 5) The monster species that spawned more often: sternest ganglionic fuselage thermometer wirable (freq bonus 36) The monster species that spawned more often: metal troll (freq bonus 36) The monster species that spawned more often: soft stalk (freq bonus 10) The monster species that spawned more often: voltalisk (freq bonus 40) The monster species that spawned more often: great white dragon (freq bonus 5) The monster species that spawned more often: high voltage vortex (freq bonus 12) The monster species that spawned more often: water elemental (freq bonus 12) The monster species that spawned more often: energy patch (freq bonus 42) The monster species that spawned more often: scummy checksum cinque nazareth imprint (freq bonus 8) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster species that never randomly spawned: huntercat The monster species that never randomly spawned: sasboss The monster species that never randomly spawned: disgusting force fungus The monster species that never randomly spawned: bitch of young The monster species that never randomly spawned: killer mimic The monster species that never randomly spawned: purple crystal golem The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: spider boy The monster species that never randomly spawned: illumination limiter The monster species that never randomly spawned: seer accumulating The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 19) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 32) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 87) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 9) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 2) Trap randomization happened for 1 in 474 traps Next attribute increase check would have come at turn 2204 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having double attacks (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (227) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (ruined helmet) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (PETENNABOUTHI PEPTOU BASI) scroll of mana (EPSTEST EPS) scroll of phase door (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) scroll of standard id (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of cure (FULL HEALTHHY HALF DAMAGE) * scroll of extra healing (MAPIRO MAHAMA DIROMAT) * scroll of greater mana restoration (6 TIME) Spellbooks spellbook of identify (legit) Rings ring of warning (soft) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.