Leeroy, lawful male doppelganger Paladin --- .. .. . .. . 8 --.---##-- |........| Z |....@d..| |........| |........| ---------- [Leeroy the Fighter of Law] St6 Dx10 Co10 In6 Wi10 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: flying You could not have this property intrinsically: hallu party Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 52% Implant drop chance was reduced to 84% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 94% Food drop chance was reduced to 92% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: occult spells (turn 15) The following skill became untrainable if you tried to train it too early: divination spells (turn 84) The following skill became untrainable after a while: attack spells (turn 61822) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 47071) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 32101 Monster spawn increase reached its maximum at turn 181831 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 333700 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: foundrechaun (freq bonus 10) The monster species that spawned more often: boxer trove (freq bonus 12) The monster species that spawned more often: weremimic (freq bonus 12) The monster species that spawned more often: sulfur warp patch (freq bonus 12) The monster species that spawned more often: sturdy turret (freq bonus 6) The monster species that spawned more often: strawhat ooh (freq bonus 30) The monster species that spawned more often: feistier pollution extensively (freq bonus 18) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 48) The monster species that spawned more often: practice provost (freq bonus 16) The monster species that spawned more often: pustulent warp patch (freq bonus 9) The monster species that spawned more often: gnome rogue leader (freq bonus 8) The monster species that spawned more often: Prince in Yellow (freq bonus 8) The monster species that spawned more often: irate artichoke (freq bonus 16) The monster species that spawned more often: similarly precipitate (freq bonus 18) The monster species that spawned more often: cladding posturing (freq bonus 36) The monster species that spawned more often: evil fly (freq bonus 12) The monster species that spawned more often: Greta's hugging boot (freq bonus 14) The monster species that spawned more often: postulating likelier (freq bonus 12) The monster species that spawned more often: foul permamimic (freq bonus 16) The monster species that spawned more often: probation bimetallic misplace (freq bonus 18) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 11) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 4) The monster species that never randomly spawned: Underwater Sabrina The monster species that never randomly spawned: blue patch The monster species that never randomly spawned: curse mummy The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: night giant The monster species that never randomly spawned: moonbeast The monster species that never randomly spawned: werefox The monster species that never randomly spawned: interlocutory rocking The monster species that never randomly spawned: weredisenchanter The monster species that never randomly spawned: hyper sable cat The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 188) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 19) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 21) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 42) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 2) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 2) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 8) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 84) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 1) Trap randomization happened for 1 in 485 traps Next attribute increase check would have come at turn 1035 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having sickopathy (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (RNG helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of mana (IS THERE A WAY TO DONATE 2 DT) scroll of phase door (PURE VIRTUAL FUNCTION CALL) scroll of standard id (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of cure (J00NETHACK) * scroll of extra healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of greater mana restoration (APONEUROSISPLANTARIS) Spellbooks spellbook of dig (convicted) Rings ring of warning (rhodonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.