Leeroy, lawful male doppelganger Paladin ----- |...| |...| |...| |.@.+ |.d.| |...| -+--- 8 [Leeroy the Fighter of Law] St5 Dx7 Co14 In7 Wi8 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of full healing - This is a spellbook. Color: yellow. Material: paper. Appearance: iranian. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell can be aimed at yourself or a monster to heal a large amount of hit points. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 95% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 76% Tool drop chance was reduced to 88% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) The following skill became untrainable if you tried to train it too early: divination spells (turn 444) The following skill became untrainable after a while: form VI (Niman) (turn 58618) The following skill couldn't be trained before a certain turn number is reached: bow (turn 31691) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33640 Monster spawn increase reached its maximum at turn 158261 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1030680 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: imp or minor demon (freq bonus 8) The monster species that spawned more often: traced dentine (freq bonus 11) The monster species that spawned more often: microminiaturization ludwig twangler (freq bonus 33) The monster species that spawned more often: Julietta (freq bonus 10) The monster species that spawned more often: thine milepost bulimia (freq bonus 20) The monster species that spawned more often: swarm centipede (freq bonus 96) The monster species that spawned more often: siena warp fungus (freq bonus 84) The monster species that spawned more often: chuckling boomer (freq bonus 45) The monster species that spawned more often: swarm monkey (freq bonus 22) The monster species that spawned more often: real light hound (freq bonus 33) The monster species that spawned more often: blue-green spore (freq bonus 33) The monster species that spawned more often: chanting spirit (freq bonus 28) The monster species that spawned more often: spiller Olog-hai (freq bonus 40) The monster species that spawned more often: little greek girl (freq bonus 39) The monster species that spawned more often: royal assassin (freq bonus 40) The monster species that spawned more often: gretinah sephirah (freq bonus 24) The monster species that spawned more often: giant spawn mimic (freq bonus 11) The monster species that spawned more often: great unclean one (freq bonus 36) The monster species that spawned more often: fishtaur (freq bonus 20) The monster species that spawned more often: meme colony (freq bonus 72) The monster species that spawned more often: Minator Sergeant (freq bonus 40) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster species that never randomly spawned: deep lava drowning fish The monster species that never randomly spawned: spike penetrator The monster species that never randomly spawned: charcoal mushroom The monster species that never randomly spawned: favor betta The monster species that never randomly spawned: enormous ogre The monster species that never randomly spawned: breccia individualist The monster species that never randomly spawned: grey orc The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: ancient of death The monster species that never randomly spawned: sexy woman The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 18) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 17) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 3) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 2) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 3) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 11) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 7) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 5) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 2) Trap randomization happened for 1 in 929 traps Next attribute increase check would have come at turn 193 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1100) You survived Spells known in the end Name Level Category Fail Memory a - full healing 6 healing 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spired helmet) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (ASCENSION IS IMPOSSIBLE) scroll of mana (CONFIG SYS) scroll of phase door (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of standard id (VIM EMACS NO TEPAD) scroll of cure (HAHAHAHAHAHAHA) * scroll of extra healing (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of greater mana restoration (NETHACK FORC) Spellbooks spellbook of full healing (iranian) Rings ring of warning (oblivion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.