Leeroy, lawful male doppelganger Paladin ----- |...| +...| |...| |.<.| --.-- #,# #,# #Uwr ,G@, ,rrr ,$, I %G..+.r-- #S......+ ,.....*.. ...`.... . ---. ..| . .| -- -- [Leeroy the Knightly Strider] St3 Dx9 Co14 In16 Wi14 Ch7 PalDopMalLaw Min:6 $103 HP-4(71) Pw125(125) AC0 Xp8/2148 Wt936/1460 T3911 Latest messages The tunnel worm bites you! [-9 -> 15] The gnome thief hits you! [-4 -> 11] Warning: HP low! The lesser visor hulk misses. (2x) # If you use this technique, your one-handed melee attacks will deal more damage as long as you have a shield equipped. The damage bonus depends on the shield's enchantment value. Use this technique? [yn] (n) You ready your shield as an additional weapon. You hear crashing rock. The shadow beast kicks you! [-11 -> 1] Warning: HP low! Your helmet blocks the pack rat's attack. Your studded leather armor deflects the pack rat's attack. Schrack! You hit the porter rock mole! The shadow beast kicks you! You die... Your inventory Weapons a - an uncursed corroded +3 long sword (weapon in hand) {16} q - an uncursed +0 crossbow {20} r - 66 uncursed +2 crossbow bolts named Grave Theft (in quiver) {2} s - an uncursed +0 bullwhip {8} t - an uncursed +0 droven crossbow {30} u - an uncursed +3 orcish dagger {4} x - an uncursed +0 battle-axe {48} z - 44 uncursed +0 arrows {0} B - 2 uncursed +0 elven daggers {8} D - 65 uncursed +0 crossbow bolts {1} G - 13 blessed +3 darts of disintegration named Spirit of Servents {0} K - a heavily cursed +0 dagger {4} L - an uncursed +2 long sword {16} U - an uncursed +1 arrow {0} V - a blessed +1 arrow {0} W - an uncursed +0 iron saber {12} Z - 4 blessed +0 crossbow bolts {0} Armor b - an uncursed rustproof +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed burnt +0 pair of low boots (being worn) {4} p - the blessed +3 leather armor named The Randomizer {60} v - an uncursed +0 orcish helm {12} Comestibles h - 5 uncursed food rations {0} w - 8 uncursed slime molds {0} I - 6 uncursed cream pies {0} T - an uncursed tin of EQ Kop meat {0} Scrolls k - 3 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} n - 2 uncursed scrolls of cure {0} H - a blessed scroll of healing {0} N - a cursed scroll of enchant armor {0} Spellbooks g - an uncursed finalized spellbook of magic missile (4:3) {0} Rings i - an uncursed ring of warning {0} A - a ! uncursed +1 ring of gain wisdom {0} Wands J - an uncursed wand of secret door detection (0:0) {0} Y - an uncursed wand of secret door detection (0:1) {0} Tools o - an uncursed large box {500} E - a blessed beartrap {20} O - an uncursed skeleton key {0} Q - a * uncursed bottle {1} S - an uncursed lock pick {0} Gems y - 17 cursed -1 worthless pieces of red glass {17} R - 9 uncursed +0 worthless pieces of red glass {9} The large box is empty. Final attributes You were piously aligned Your alignment was 27 Your max alignment was 27 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 94% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 51% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: bow (turn 5) The following skill became untrainable if you tried to train it too early: hammer (turn 700) The following skill became untrainable after a while: dart (turn 39879) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 38554) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 50491 Monster spawn increase reached its maximum at turn 218851 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3503640 The monster class that cannot be genocided was worm The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: acid mimic (freq bonus 24) The monster species that spawned more often: breaker smasher (freq bonus 18) The monster species that spawned more often: contradictive discontinuity (freq bonus 22) The monster species that spawned more often: natto (freq bonus 21) The monster species that spawned more often: pope (freq bonus 24) The monster species that spawned more often: silver fly (freq bonus 42) The monster species that spawned more often: ebony colony (freq bonus 12) The monster species that spawned more often: shimmering force patch (freq bonus 27) The monster species that spawned more often: Undead Kchief (freq bonus 14) The monster species that spawned more often: queen B (freq bonus 24) The monster species that spawned more often: twitcher (freq bonus 21) The monster species that spawned more often: phoenix unpronounceable (freq bonus 12) The monster species that spawned more often: ice skeleton (freq bonus 30) The monster species that spawned more often: wide sentai (freq bonus 27) The monster species that spawned more often: giant monkey (freq bonus 15) The monster species that spawned more often: soul killer (freq bonus 18) The monster species that spawned more often: hobbit speeder (freq bonus 21) The monster species that spawned more often: Eternal Evil (freq bonus 7) The monster species that spawned more often: toona (freq bonus 10) The monster species that spawned more often: unknown mimic (freq bonus 21) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 12) The monster trait that was more common: monsters that collect items (freq bonus 6) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 6) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster species that never randomly spawned: Shy Laura The monster species that never randomly spawned: robre The monster species that never randomly spawned: 4chan warhorse The monster species that never randomly spawned: platinum force patch The monster species that never randomly spawned: marathon lager The monster species that never randomly spawned: albino spore The monster species that never randomly spawned: amnesia warp fungus The monster species that never randomly spawned: hc terror fodder The monster species that never randomly spawned: translucent spore The monster species that never randomly spawned: totter flailing The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 441) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 20) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 12) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 77) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 10) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 52) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 8) Trap randomization happened for 1 in 433 traps Trap difficulty was increased by 76 Next attribute increase check would have come at turn 4811 Strength training was 50 Dexterity training was 50 Wisdom training was 19 Constitution training was 50 You were poison resistant You had the following problem: Your momma will repeatedly be insulted. (459) You had not decided on your sexuality yet You were suffering from very slight contamination. (3) You were prevented from having sleep resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1614 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 176% Techniques known in the end Name Level Status turn undead 8X LIMIT(0) healing hands 8X LIMIT(7416) shield bash 8X Active(2641) spirituality check 8X LIMIT(0) liquid leap 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(3496) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(1558) disarm 2 O LIMIT(0) Discoveries Weapons droven crossbow (spider-legged crossbow) orcish dagger (crude dagger) battle-axe (double-headed axe) elven dagger (runed dagger) Armor helmet (water-pipe helmet) leather gloves (clumsy gloves) low boots (walking shoes) orcish helm (iron skull cap) Scrolls scroll of healing (YOU AND YOUR FRIENDS ARE DEAD) scroll of mana (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of phase door (ROLL IS 5 AND BECOME STRONGER) scroll of standard id (HACKEM MUCHE) scroll of cure (EIESOUS OUAIR AMOUN OUTHI) * scroll of extra healing (MIS DES SBIL DE BRUNSEZEN) * scroll of greater mana restoration (LARIEN TELPHONEYA) scroll of enchant armor (HOUOU SUIKUN CHARCOLT MILLENUM) Spellbooks spellbook of magic missile (orange) Potions potion of gain energy (soapy) potion of blindness (greasy) potion of paralysis (cinnamon) potion of monster detection (black) Rings ring of warning (glittery) ring of gain wisdom (oscillating) Wands wand of magic missile (penis-shaped) wand of secret door detection (quadratic) Tools large box (wooden box) skeleton key (key) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 8 times You eaten meat 7 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 264 times You killed 98 monsters You read items or engraved 21 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (26 of 160) shield [Basic] (max Grand Master) (28 of 160) body armor [Basic] (max Expert) (37 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (33 of 160) searching [Unskilled] (max Expert) (10 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Master) (284 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (32 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...