Leeroy, lawful male doppelganger Paladin ------d-- |......@| |.......+ -----.--- [Leeroy the Fighter of Law] St5 Dx10 Co12 In8 Wi10 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - a blessed +0 large shield (being worn) {40} c - a blessed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of dig (5:2) {0} Rings j - a ! uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: keen memory You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 58% chance Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 98% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 92% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 24) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 516) The following skill became untrainable after a while: devices (turn 62866) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 26745) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 106783 Monster spawn increase reached its maximum at turn 201042 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1826014 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: ethereal trove (freq bonus 8) The monster species that spawned more often: agate force patch (freq bonus 21) The monster species that spawned more often: rainbow ogre (freq bonus 20) The monster species that spawned more often: red dragon (freq bonus 12) The monster species that spawned more often: sprint scrapper (freq bonus 16) The monster species that spawned more often: tremble monster (freq bonus 18) The monster species that spawned more often: deep fiend (freq bonus 7) The monster species that spawned more often: koppenant (freq bonus 5) The monster species that spawned more often: impeacher amenability (freq bonus 5) The monster species that spawned more often: nasty spore (freq bonus 48) The monster species that spawned more often: Inspector Keelhauler (freq bonus 7) The monster species that spawned more often: stairway to heaven (freq bonus 72) The monster species that spawned more often: scarlet patch (freq bonus 27) The monster species that spawned more often: beige warp patch (freq bonus 15) The monster species that spawned more often: USA President (freq bonus 21) The monster species that spawned more often: couatl (freq bonus 28) The monster species that spawned more often: ribonucleotide prearrange criminologically (freq bonus 36) The monster species that spawned more often: energy fungus (freq bonus 10) The monster species that spawned more often: arrogating impermanence (freq bonus 20) The monster species that spawned more often: joust slinger (freq bonus 5) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 12) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster species that never randomly spawned: gazer The monster species that never randomly spawned: Vorlon The monster species that never randomly spawned: RNG Lieutenant The monster species that never randomly spawned: drowzee The monster species that never randomly spawned: chuckling boomer The monster species that never randomly spawned: undead yeoman The monster species that never randomly spawned: blast dream turret The monster species that never randomly spawned: very old shimmering dragon The monster species that never randomly spawned: violet prostitute The monster species that never randomly spawned: affirm trespassory mounding The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 15) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 16) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 16) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 10) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 6) Trap randomization happened for 1 in 685 traps Next attribute increase check would have come at turn 76 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having slow digestion (0) You were prevented from having keen memory (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (aluminium helmet) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (CIRMOCLINE) scroll of mana (TYPE CHANGING BY SLATE) scroll of phase door (CITY OF EDIBLE BRAS) scroll of standard id (JUYED AWK YACC) scroll of cure (ARCHENTECHTHA) * scroll of extra healing (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) * scroll of greater mana restoration (STARS) Spellbooks spellbook of dig (historic) Rings ring of warning (oscillating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.