Leeroy, lawful male doppelganger Paladin --------------- |..f....$..(... |...@.........| |.............+ |.............| ---.-----.--- - |. |. |. | [Leeroy the Fighter of Law] St3 Dx7 Co12 In6 Wi11 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of holy shield - This is a spellbook. Color: white. Material: paper. Appearance: torn. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. For the duration of this spell, your shield has a higher chance of blocking attacks. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: freezopathy You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Musable item generation frequency had a negative bias of 82% Potion drop chance was reduced to 95% Armor drop chance was reduced to 77% Tool drop chance was reduced to 65% Food drop chance was reduced to 89% Monster death drops spawned with only 97% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: divination spells (turn 13) The following skill became untrainable if you tried to train it too early: bow (turn 684) The following skill became untrainable after a while: healing spells (turn 66099) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 33873) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 83576 Monster spawn increase reached its maximum at turn 242696 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1105650 The monster class that cannot be genocided was turret The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: gunroom renegotiation (freq bonus 14) The monster species that spawned more often: false accretion (freq bonus 16) The monster species that spawned more often: jonah flameproof algebraic (freq bonus 32) The monster species that spawned more often: emperor permamimic (freq bonus 21) The monster species that spawned more often: hugger dragon (freq bonus 20) The monster species that spawned more often: vampiric amazonas fish (freq bonus 18) The monster species that spawned more often: breton (freq bonus 3) The monster species that spawned more often: baby sarkany (freq bonus 42) The monster species that spawned more often: unbalanced idiot (freq bonus 4) The monster species that spawned more often: bad patch (freq bonus 24) The monster species that spawned more often: impalpable offending compactly pa (freq bonus 30) The monster species that spawned more often: acid vortex (freq bonus 12) The monster species that spawned more often: sand fisher (freq bonus 16) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 24) The monster species that spawned more often: lava mold (freq bonus 4) The monster species that spawned more often: Julchen's lady boot (freq bonus 36) The monster species that spawned more often: maud agent (freq bonus 36) The monster species that spawned more often: leprechaun wanderer (freq bonus 16) The monster species that spawned more often: spike piercer (freq bonus 6) The monster species that spawned more often: beige warp fungus (freq bonus 24) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: nine-headed hydra The monster species that never randomly spawned: expunging virologist The monster species that never randomly spawned: porter phaser stalk The monster species that never randomly spawned: strungler vine The monster species that never randomly spawned: undead force patch The monster species that never randomly spawned: dragon The monster species that never randomly spawned: legion devil zapper The monster species that never randomly spawned: stone ooze The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: trimly czardom The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 62) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 39) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 8) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 13) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 6) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 31) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 3) Trap randomization happened for 1 in 178 traps Next attribute increase check would have come at turn 630 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (67) You survived Spells known in the end Name Level Category Fail Memory a - holy shield 3 protect 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (tightly fitting gloves) low boots (walking shoes) Scrolls scroll of healing (XA 35) scroll of mana (GON GET YA) scroll of phase door (SWAGLAB) scroll of standard id (WANNA UNDRESS PALE NIGHT) scroll of cure (GREYSNAKE BLACKSNAKE YELLOWSNAKE) * scroll of extra healing (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) * scroll of greater mana restoration (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) Spellbooks spellbook of holy shield (torn) Rings ring of warning (topaz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.