Leeroy, lawful male doppelganger Paladin #-- -@. |f. M [Leeroy the Fighter of Law] St4 Dx7 Co14 In8 Wi16 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: fear factor You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 31 Gem identification only worked 100 times out of 224 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 83% Armor drop chance was reduced to 57% Food drop chance was reduced to 93% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: boomerang (turn 34) The following skill became untrainable if you tried to train it too early: occult spells (turn 1581) The following skill became untrainable after a while: saber (turn 25886) The following skill couldn't be trained before a certain turn number is reached: spear (turn 63574) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 58377 Monster spawn increase reached its maximum at turn 120562 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 9537228 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: sconce otyugh (freq bonus 5) The monster species that spawned more often: radspider (freq bonus 4) The monster species that spawned more often: gawkiest chlorophyll pompadour reclassify sunning (freq bonus 8) The monster species that spawned more often: Five-Man (freq bonus 12) The monster species that spawned more often: capuchin monkey (freq bonus 9) The monster species that spawned more often: large food trove (freq bonus 8) The monster species that spawned more often: elder fire elemental (freq bonus 12) The monster species that spawned more often: desert ghost (freq bonus 36) The monster species that spawned more often: stalking bulette (freq bonus 15) The monster species that spawned more often: plasma mushroom (freq bonus 10) The monster species that spawned more often: trap expert (freq bonus 18) The monster species that spawned more often: dim ray (freq bonus 9) The monster species that spawned more often: master mimic (freq bonus 24) The monster species that spawned more often: dwarven wight (freq bonus 8) The monster species that spawned more often: amalgamative spice satiated rocketry cumquat (freq bonus 16) The monster species that spawned more often: duskiest tropospheric (freq bonus 6) The monster species that spawned more often: old sorcerer (freq bonus 12) The monster species that spawned more often: coin ideologic proctological purist milliard kedging (freq bonus 12) The monster species that spawned more often: fragmentation grenade (freq bonus 8) The monster species that spawned more often: mean green marine (freq bonus 8) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster species that never randomly spawned: night cat The monster species that never randomly spawned: red dragon The monster species that never randomly spawned: dirty star The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: clear ooze The monster species that never randomly spawned: hole mushroom The monster species that never randomly spawned: eucalypti attainment insistently The monster species that never randomly spawned: Yvonne The monster species that never randomly spawned: Queen Mab The monster species that never randomly spawned: disintegration jelly The monster class that more likely to generate with musable stuff: pudding or ooze The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 6) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 117) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 9) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 7) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 4) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 11) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 9) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 2) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 2) Trap randomization happened for 1 in 738 traps Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (127) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 46% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (fighting gloves) low boots (walking shoes) Scrolls scroll of healing (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of mana (TUOE DISNI) scroll of phase door (KNIRHS YMEV OLI) scroll of standard id (SLARSHING HARD HAMME DEFENCE LOWED) scroll of cure (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) * scroll of extra healing (CO APPESTUS) * scroll of greater mana restoration (CONE ALACIO) Spellbooks spellbook of invisibility (ephemeral) Rings ring of warning (coral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.