Leeroy, lawful male doppelganger Paladin #-- #@| ### [Leeroy the Fighter of Law] St5 Dx12 Co12 In8 Wi10 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stun resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 70 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 92% chance Musable item generation frequency had a negative bias of 93% Wand drop chance was reduced to 49% Amulet drop chance was reduced to 42% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 82% Tool drop chance was reduced to 83% Food drop chance was reduced to 95% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: shield (turn 33) The following skill became untrainable if you tried to train it too early: polymorphing (turn 666) The following skill became untrainable after a while: searching (turn 54076) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 8986) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 27651 Monster spawn increase reached its maximum at turn 82392 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1795625 The monster class that cannot be genocided was nymph The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: aligned bulb (freq bonus 40) The monster species that spawned more often: forest clan (freq bonus 18) The monster species that spawned more often: skaven (freq bonus 12) The monster species that spawned more often: ancient deep dragon (freq bonus 12) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 32) The monster species that spawned more often: phase warp patch (freq bonus 6) The monster species that spawned more often: polychrome star (freq bonus 18) The monster species that spawned more often: sparkling colony (freq bonus 16) The monster species that spawned more often: jitterbug (freq bonus 30) The monster species that spawned more often: thieving type (freq bonus 56) The monster species that spawned more often: fugu fish (freq bonus 96) The monster species that spawned more often: tear spore (freq bonus 6) The monster species that spawned more often: juridical multicellular (freq bonus 18) The monster species that spawned more often: fazor rubber (freq bonus 14) The monster species that spawned more often: werekraken (freq bonus 18) The monster species that spawned more often: Olog-hai psychic (freq bonus 72) The monster species that spawned more often: canterville ghost (freq bonus 21) The monster species that spawned more often: techno whirl (freq bonus 8) The monster species that spawned more often: water dog (freq bonus 72) The monster species that spawned more often: first dunvegan (freq bonus 12) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster species that never randomly spawned: breakoff colony The monster species that never randomly spawned: duergar warrior The monster species that never randomly spawned: cleanlier wyomingite The monster species that never randomly spawned: movanic deva The monster species that never randomly spawned: scalping nosegay reforested overdefensive savouring The monster species that never randomly spawned: venom turret The monster species that never randomly spawned: volt growth The monster species that never randomly spawned: dental brace guy The monster species that never randomly spawned: repurchasing repressively The monster species that never randomly spawned: black tear angel The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 3) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 61) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 10) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 10) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 5) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 4) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 6) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 2) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 1) Trap randomization happened for 1 in 255 traps Next attribute increase check would have come at turn 1718 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (592) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (filtered helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (PSEUDOELLIPOSCHENGBAND) scroll of mana (FORC RISE WHEN KEY IS HIT) scroll of phase door (UNPLAYABLE BINDER ROLE) scroll of standard id (G2G NOW) scroll of cure (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of extra healing (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) * scroll of greater mana restoration (XYZZY) Spellbooks spellbook of wizard lock (antique) Rings ring of warning (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.