Leeroy, lawful male doppelganger Paladin ------- |{.$..| |.....| -..@..- ........| --.....-- |.....| |.....| ----.-- [Leeroy the Fighter of Law] St6 Dx7 Co17 In8 Wi9 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: fear resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 30 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 85% Wand drop chance was reduced to 85% Potion drop chance was reduced to 68% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: polymorphing (turn 41) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 9006) The following skill became untrainable after a while: dagger (turn 18394) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 41071) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 34979 Monster spawn increase reached its maximum at turn 127977 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 907972 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: major demon (freq bonus 8) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: adult tatzelworm (freq bonus 20) The monster species that spawned more often: death hulk (freq bonus 27) The monster species that spawned more often: unholy corpse (freq bonus 36) The monster species that spawned more often: unhealthy stalk (freq bonus 30) The monster species that spawned more often: uncover sponsor (freq bonus 14) The monster species that spawned more often: tyrannosaurus (freq bonus 27) The monster species that spawned more often: Nelly's elegant pump (freq bonus 44) The monster species that spawned more often: nimble turret (freq bonus 27) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 12) The monster species that spawned more often: storm demon (freq bonus 60) The monster species that spawned more often: short-faced bear (freq bonus 60) The monster species that spawned more often: full-skinny beauty (freq bonus 40) The monster species that spawned more often: inertia mold (freq bonus 30) The monster species that spawned more often: frogman chieftain (freq bonus 26) The monster species that spawned more often: monstrous acid blob (freq bonus 30) The monster species that spawned more often: unwitted geometer waifing (freq bonus 30) The monster species that spawned more often: want respirator (freq bonus 18) The monster species that spawned more often: erdrick (freq bonus 56) The monster species that spawned more often: young man (freq bonus 24) The monster species that spawned more often: Marianne (freq bonus 24) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 16) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 6) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster species that never randomly spawned: orange ant The monster species that never randomly spawned: dire snake The monster species that never randomly spawned: sexy asian lady The monster species that never randomly spawned: War The monster species that never randomly spawned: varietal whishing The monster species that never randomly spawned: semi-novice warrior The monster species that never randomly spawned: gold slime The monster species that never randomly spawned: pidgey The monster species that never randomly spawned: stairway to heaven The monster species that never randomly spawned: porter blocker fungus The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 9) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 198) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 11) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 10) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 77) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 5) Trap randomization happened for 1 in 37 traps Next attribute increase check would have come at turn 2258 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having mana regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (thinking helmet) leather gloves (black gloves) low boots (walking shoes) Scrolls scroll of healing (MA MILLOCOR) scroll of mana (HARPON KNOUPHI BRINTANTEN) scroll of phase door (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of standard id (GHOTI) scroll of cure (RESURRECTION) * scroll of extra healing (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) * scroll of greater mana restoration (MIXING FUCK) Spellbooks spellbook of levitation (forgotten) Rings ring of warning (twisted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the invisible kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.