Leeroy, lawful male doppelganger Paladin ----- |...| |@f.. |r..| |.r.. |...| w ----- 8 [Leeroy the Fighter of Law] St4 Dx9 Co8 In7 Wi11 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: searching You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 26 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 56% Wand drop chance was reduced to 33% Amulet drop chance was reduced to 26% Weapon drop chance was reduced to 91% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: short sword (turn 2) The following skill became untrainable if you tried to train it too early: attack spells (turn 68) The following skill became untrainable after a while: bare-handed combat (turn 27854) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 32440) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26944 Monster spawn increase reached its maximum at turn 133240 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 378228 The monster class that cannot be genocided was lizard The monster class that was spawned more often: centaur (freq bonus 4) The monster species that spawned more often: invagination blockhead (freq bonus 30) The monster species that spawned more often: yellow nightmare (freq bonus 36) The monster species that spawned more often: flying umber hulk (freq bonus 16) The monster species that spawned more often: nice girl (freq bonus 24) The monster species that spawned more often: cheating black light (freq bonus 20) The monster species that spawned more often: ECM nerve head (freq bonus 6) The monster species that spawned more often: assailant (freq bonus 22) The monster species that spawned more often: borloth (freq bonus 36) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 16) The monster species that spawned more often: gummed unalarmed (freq bonus 8) The monster species that spawned more often: gnoll crack-junkie (freq bonus 24) The monster species that spawned more often: ethnical violably (freq bonus 21) The monster species that spawned more often: nasty wraith (freq bonus 10) The monster species that spawned more often: werebear (freq bonus 9) The monster species that spawned more often: Sasuke Sarugature (freq bonus 6) The monster species that spawned more often: abnormal growth (freq bonus 14) The monster species that spawned more often: amorally inconvertibility (freq bonus 36) The monster species that spawned more often: singing flying fish (freq bonus 18) The monster species that spawned more often: hyperextension membranously (freq bonus 6) The monster species that spawned more often: invisible spore (freq bonus 9) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: nine of spades The monster species that never randomly spawned: armor golem The monster species that never randomly spawned: demobilize windblown glycoside zeitgeist reprieved The monster species that never randomly spawned: gatling turret The monster species that never randomly spawned: consumed fire boar The monster species that never randomly spawned: colorful warp patch The monster species that never randomly spawned: proscenia sludgy propitiate The monster species that never randomly spawned: unexchangeable unlikelihood The monster species that never randomly spawned: novice warrior The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 41) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 6) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 9) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Trap randomization happened for 1 in 425 traps Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (271) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of mana (IO IO O PHRIXRIZO EOA) scroll of phase door (PHD IN HIGH HEELING) scroll of standard id (CAMAMNMALCHA XJ) scroll of cure (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) * scroll of extra healing (THE LITTLE GIRL GETS WET) * scroll of greater mana restoration (ATTACK BY SOUND WORD LEARN MESSED CAN DO) Spellbooks spellbook of light (cyan) Rings ring of warning (cryptolocker) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.