Leeroy, lawful male doppelganger Paladin --------.-- |...H.....| |......@... |...|...d.| |.......... ---.------- [Leeroy the Fighter of Law] St6 Dx9 Co6 In12 Wi13 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of chaos bolt - This is a spellbook. Color: red. Material: paper. Appearance: smeared. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Offensive spell that deals damage and has a chance of polymorphing the monster. However, you may be afflicted with hallucination after you cast it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: the Force You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 151 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 44% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 57% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 184) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 104) The following skill became untrainable after a while: chaos spells (turn 17019) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 43624) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53155 Monster spawn increase reached its maximum at turn 346015 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2759253 The monster class that cannot be genocided was jelly The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 8) The monster species that spawned more often: paladin (freq bonus 18) The monster species that spawned more often: trusted polygonal (freq bonus 16) The monster species that spawned more often: shard warp fungus (freq bonus 8) The monster species that spawned more often: jade monk (freq bonus 12) The monster species that spawned more often: ultimate newt (freq bonus 6) The monster species that spawned more often: big spellbook trove (freq bonus 20) The monster species that spawned more often: epidote warp patch (freq bonus 16) The monster species that spawned more often: poison wolf (freq bonus 24) The monster species that spawned more often: magedoom eye (freq bonus 24) The monster species that spawned more often: Ang (freq bonus 96) The monster species that spawned more often: saiyan (freq bonus 24) The monster species that spawned more often: peacock (freq bonus 48) The monster species that spawned more often: ore virus (freq bonus 16) The monster species that spawned more often: Nonerotic Irina (freq bonus 16) The monster species that spawned more often: black muzzle (freq bonus 24) The monster species that spawned more often: cerulean warp fungus (freq bonus 42) The monster species that spawned more often: unconsummated ladybug addressed (freq bonus 48) The monster species that spawned more often: Carina (freq bonus 15) The monster species that spawned more often: factualism coshed (freq bonus 36) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster species that never randomly spawned: spike crasher The monster species that never randomly spawned: flying leocrotta The monster species that never randomly spawned: psychic elemental The monster species that never randomly spawned: nickelpede The monster species that never randomly spawned: train The monster species that never randomly spawned: sunflower The monster species that never randomly spawned: icy ray The monster species that never randomly spawned: luminescent stalk The monster species that never randomly spawned: dent golem The monster species that never randomly spawned: platitudinously transmitted lanced neurologist The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 12) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 22) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 99) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 4) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 6) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 17) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 5) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 18) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 9) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 3) Trap randomization happened for 1 in 907 traps Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (464) You survived Spells known in the end Name Level Category Fail Memory a - chaos bolt 5 chaos 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bluy helmet) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (G2G NOW) scroll of mana (SOFTFOUGHT DOT ORG) scroll of phase door (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of standard id (REQUICO SIDES) scroll of cure (CRASH EM EXTENDED DEMOLITION DERBY) * scroll of extra healing (SP00KOFTHENECROSP00KER) * scroll of greater mana restoration (STUNT OF GHOST IS DIFFER) Spellbooks spellbook of chaos bolt (smeared) Rings ring of warning (diamond) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.