Leeroy, lawful male doppelganger Paladin ---- |..| --M |..| --- .....---.. --..---.-- ----......... |........-- |........--. |.........| |.--. |........-- |.| |..........||.| ---..---...Z|.| |.,- -----|.| |.|#-,,-- |.| --.---....--.| |..%...|..@hM| |*.----------- [Leeroy the Knightly Strider] St8 Dx12 Co16 In10 Wi13 Ch12 PalDopMalLaw Min:6 $56 HP-2(97) Pw97(97) AC3 Xp8/1532 Wt1255/1750 T3087 Par Fea Nmb Latest messages Your iron skull cap deflects Liselotte's hugging boot Minator's attack. Liselotte's hugging boot Minator misses. Liselotte's hugging boot Minator touches you! [-1 -> 11] Warning: HP low! You hear the howling of the CwnAnnwn... [-2 -> 9] Warning: HP low! Liselotte's hugging boot Minator swings her hugging boot. Uff! Your head got hit hard! [-2 -> 7] Warning: HP low! Liselotte's hugging boot Minator just misses! Liselotte's hugging boot Minator kicks you! Liselotte's hugging boot Minator's kick painfully slams into your nuts! [-4 -> 3] Warning: HP low! Liselotte's hugging boot Minator places her hugging boots on your unprotected toes, and you love the intense pain! You are put to sleep by Liselotte's hugging boot Minator! You die... Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} p - an uncursed +0 dwarvish mattock {48} z - an uncursed +0 orcish dagger {4} H - an uncursed +0 crossbow {20} I - a cursed -4 axe {24} P - the uncursed -1 bow named Narthanc {12} Q - 4 uncursed +0 arrows {0} R - an uncursed +0 crossbow {20} S - 24 uncursed +0 crossbow bolts {0} W - a blessed +1 orcish short sword {12} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} n - an uncursed +0 pair of gauntlets of fumbling {4} q - an uncursed +0 ring mail {100} r - the uncursed +0 leather armor named Grayscale Wanderer {60} w - an uncursed +0 pair of leather gloves {4} E - an uncursed +0 enchanted (of gas filtering) pair of sky-high heels {8} L - the cursed -1 enchanted (of teleportitis) gnomish helm named Lanceguard {1} N - an uncursed +0 orcish helm (being worn) {12} Comestibles h - 4 uncursed food rations {0} v - 5 uncursed carrots {0} A - 4 uncursed bananas {0} F - an uncursed pancake {0} G - a blessed egg {0} J - an uncursed lembas wafer {0} Scrolls j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} o - an uncursed finalized scroll of fire {0} s - an uncursed scroll of trap disarming {0} K - an uncursed finalized scroll of gold detection {0} T - a blessed scroll of teleportation {0} X - an uncursed finalized scroll of flood {0} Spellbooks g - an uncursed spellbook of force bolt (0:2) {0} t - an uncursed spellbook of rumor (0:4) {0} y - an uncursed spellbook of berserk (1:2) {0} Potions x - an uncursed finalized potion of restore ability {0} B - an uncursed potion of extra healing {0} Y - an uncursed potion of acid called fire {0} Rings i - an uncursed ring of warning {0} u - a blessed -2 ring of gain intelligence {0} Z - an uncursed ring of free action {0} Wands C - an uncursed wand of striking (0:11) {0} D - an uncursed wand of cold (0:3) {0} U - an uncursed wand of sleep (0:7) {0} Tools M - an uncursed data chip {0} O - an uncursed skeleton key {0} V - an uncursed chest {762} Contents of the chest: an uncursed wand of objection (0:3) {0} an uncursed spellbook of resist sleep (1:3) {0} an uncursed sprig of wolfsbane {0} an uncursed +0 club {12} an uncursed potion of monster detection {0} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 96% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 75% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: mace (turn 14) The following skill became untrainable if you tried to train it too early: implants (turn 33) The following skill became untrainable after a while: firearms (turn 11082) The following skill couldn't be trained before a certain turn number is reached: knife (turn 26732) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 34984 Monster spawn increase reached its maximum at turn 165844 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5311020 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: nutritionally inputted (freq bonus 8) The monster species that spawned more often: decriminalized erratic (freq bonus 18) The monster species that spawned more often: fifteen-headed hydra (freq bonus 24) The monster species that spawned more often: assassin bug (freq bonus 5) The monster species that spawned more often: real nexus hound (freq bonus 24) The monster species that spawned more often: notable warp fungus (freq bonus 12) The monster species that spawned more often: bartizan inarguable (freq bonus 5) The monster species that spawned more often: korsair (freq bonus 30) The monster species that spawned more often: mole man (freq bonus 6) The monster species that spawned more often: middle ufo part (freq bonus 3) The monster species that spawned more often: Officer Hanna (freq bonus 24) The monster species that spawned more often: chronicled eardrop vitalized (freq bonus 18) The monster species that spawned more often: chassie (freq bonus 21) The monster species that spawned more often: grass giant (freq bonus 18) The monster species that spawned more often: sticky growth (freq bonus 8) The monster species that spawned more often: party force fungus (freq bonus 24) The monster species that spawned more often: baby river hog (freq bonus 8) The monster species that spawned more often: four castle sightseeing (freq bonus 6) The monster species that spawned more often: clicking warp patch (freq bonus 6) The monster species that spawned more often: confirming lovesick (freq bonus 6) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 10) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster species that never randomly spawned: extra nasty monster The monster species that never randomly spawned: Tanja The monster species that never randomly spawned: antinomian burrowing The monster species that never randomly spawned: Photon Earth The monster species that never randomly spawned: great blue wyrm The monster species that never randomly spawned: shielded lich The monster species that never randomly spawned: Aggravation The monster species that never randomly spawned: supersession bechamel joking prepare The monster species that never randomly spawned: flayed one The monster species that never randomly spawned: thieving woman The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 57) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 11) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 31) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 40) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 19) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 75) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 2) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 12) Trap randomization happened for 1 in 10 traps Next attribute increase check would have come at turn 5223 Strength training was 50 Dexterity training was 24 Wisdom training was 30 Constitution training was 26 You were poison resistant You were paralyzed (-10) You were stricken with fear (9) You were numbed (9) You had blood mana. (102) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having petrification resistance (0) Your chance to block was 17% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1278 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 90% 198% b - rumor 1 chaos 90% 119% c - berserk 2 chaos 90% 88% Techniques known in the end Name Level Status turn undead 8X Prepared(0) healing hands 8X Prepared(0) shield bash 8X Prepared(0) spirituality check 8X Prepared(0) liquid leap 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Huge timeout(11663) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Weapons dwarvish mattock (broad pick) orcish dagger (crude dagger) orcish short sword (crude short sword) Armor helmet (plumed helmet) leather gloves (inka gloves) low boots (walking shoes) sky-high heels (red sneakers) gauntlets of fumbling (ice-cold gloves) gnomish helm (little red hat) orcish helm (iron skull cap) Scrolls scroll of healing (ERHEBOLUNGSFAHRT) scroll of mana (FASTINTERRUPTREQUESTHACK) scroll of phase door (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of standard id (ORC PAPER SCISSORS LIZARD SPOCK) scroll of cure (PEWDYWYPIE) * scroll of extra healing (KRIGGELKRAGG SCHNUPPSCHNAPP) * scroll of greater mana restoration (G2G NOW) scroll of fire (FUCK THE LORD OF THE FUCKUBI) scroll of trap disarming (MONST DOT C AINT BIG ENOUGH) scroll of gold detection (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of teleportation (HEALHEALHEALHEAL) scroll of flood (SWAGLAB) Spellbooks spellbook of force bolt (thorny) spellbook of rumor (cribbed) spellbook of berserk (winged) spellbook of resist sleep (rolled) Potions potion of acid called fire (milky) potion called freezing (nanika) potion of restore ability (flowing) potion of extra healing (bewitched) potion of monster detection (polka-dot) Rings ring of warning (cut) ring of gain intelligence (finger-jamming) ring of free action (numbing) Wands wand of striking (stemlike) wand of cold (fourked) wand of sleep (chiseled) wand of objection (kukui wood) Tools skeleton key (key) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 6 Level 6: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 122 times You killed 76 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (12 of 20) shield [Basic] (max Grand Master) (33 of 160) body armor [Basic] (max Expert) (24 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (12 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (142 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...