Leeroy, lawful male doppelganger Paladin V ----- |...| |...| +..@| |$.d| ||.. |...| ----- [Leeroy the Fighter of Law] St4 Dx12 Co15 In11 Wi15 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: wonderlegs Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 69% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 76% Implant drop chance was reduced to 88% Potion drop chance was reduced to 71% Armor drop chance was reduced to 89% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: matter spells (turn 84) The following skill became untrainable if you tried to train it too early: axe (turn 782) The following skill became untrainable after a while: saber (turn 80017) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 61475) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 45441 Monster spawn increase reached its maximum at turn 150531 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 392448 The monster class that cannot be genocided was worm The monster class that was spawned more often: centaur (freq bonus 4) The monster species that spawned more often: mermaid (freq bonus 12) The monster species that spawned more often: ferrous force fungus (freq bonus 6) The monster species that spawned more often: giant orange frog (freq bonus 6) The monster species that spawned more often: iron weed (freq bonus 42) The monster species that spawned more often: taliban militia (freq bonus 12) The monster species that spawned more often: baldric verbified (freq bonus 21) The monster species that spawned more often: lightning bug (freq bonus 36) The monster species that spawned more often: senior mind flayer (freq bonus 14) The monster species that spawned more often: admonisher (freq bonus 48) The monster species that spawned more often: ultramarine spore (freq bonus 72) The monster species that spawned more often: adamance discover (freq bonus 16) The monster species that spawned more often: rabid dog (freq bonus 48) The monster species that spawned more often: personae heady (freq bonus 42) The monster species that spawned more often: energy colony (freq bonus 32) The monster species that spawned more often: scandaled yawling (freq bonus 5) The monster species that spawned more often: spider magus (freq bonus 14) The monster species that spawned more often: Yumi Saotome (freq bonus 18) The monster species that spawned more often: rage scythe (freq bonus 32) The monster species that spawned more often: healing growth (freq bonus 18) The monster species that spawned more often: soft warp fungus (freq bonus 12) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 39) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 8) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 6) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 8) The monster species that never randomly spawned: wild pig The monster species that never randomly spawned: skeleton ettin The monster species that never randomly spawned: irresistible force patch The monster species that never randomly spawned: petty living wall The monster species that never randomly spawned: Sarah's soft sneaker The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: rusty mimic The monster species that never randomly spawned: splicerus The monster species that never randomly spawned: thickish lustful danging milling The monster species that never randomly spawned: petty battle girl The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 6) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 22) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 6) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 81) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 10) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 59) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 11) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 14) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 4) Trap randomization happened for 1 in 348 traps Next attribute increase check would have come at turn 251 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (305) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (graffiti gloves) low boots (walking shoes) Scrolls scroll of healing (ELF CANT TO BE POISONING) scroll of mana (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of phase door (ELBIB YLOH) scroll of standard id (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of cure (BANDARCHOR GO HOME) * scroll of extra healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) * scroll of greater mana restoration (AKARNACHTHAS) Spellbooks spellbook of slow monster (charming) Rings ring of warning (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.