Leeroy, lawful male doppelganger Paladin ------- |.....| |@....+ |f....| ------- [Leeroy the Fighter of Law] St5 Dx11 Co12 In4 Wi14 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: fear factor You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 77% Tool drop chance was reduced to 68% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 3) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 16) The following skill became untrainable after a while: techniques (turn 55253) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 28675) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 45830 Monster spawn increase reached its maximum at turn 193893 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 371178 The monster class that cannot be genocided was grue The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: bellicosely distended antipoverty (freq bonus 15) The monster species that spawned more often: brain-eating ghoul (freq bonus 36) The monster species that spawned more often: apparition (freq bonus 32) The monster species that spawned more often: gnome rogue (freq bonus 18) The monster species that spawned more often: volt colony (freq bonus 5) The monster species that spawned more often: mortally crossing anathematize (freq bonus 4) The monster species that spawned more often: satiated soul (freq bonus 15) The monster species that spawned more often: careened billeter reifying (freq bonus 12) The monster species that spawned more often: unfairly lethality (freq bonus 8) The monster species that spawned more often: obstructing subjecting salter (freq bonus 4) The monster species that spawned more often: dream lich (freq bonus 12) The monster species that spawned more often: gsas turret (freq bonus 10) The monster species that spawned more often: mangle billiard deceleration (freq bonus 6) The monster species that spawned more often: rot monster (freq bonus 24) The monster species that spawned more often: edgy mold (freq bonus 8) The monster species that spawned more often: snow king (freq bonus 18) The monster species that spawned more often: axial star (freq bonus 21) The monster species that spawned more often: mere plucked superhighway airworthiest (freq bonus 90) The monster species that spawned more often: skeletal warrior (freq bonus 14) The monster species that spawned more often: shard force patch (freq bonus 15) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 12) The monster trait that was more common: monsters that imitate (freq bonus 8) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 8) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 3) The monster species that never randomly spawned: vortex laggelmaster The monster species that never randomly spawned: iron golem The monster species that never randomly spawned: magic book permamimic The monster species that never randomly spawned: black muzzle The monster species that never randomly spawned: dwarven chaos knight The monster species that never randomly spawned: memory bomb The monster species that never randomly spawned: Sing The monster species that never randomly spawned: chaffinch nepotic The monster species that never randomly spawned: rusty permamimic The monster species that never randomly spawned: hole force fungus The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 44) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 15) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 39) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 32) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 15) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 9) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 1) Trap randomization happened for 1 in 274 traps Next attribute increase check would have come at turn 207 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1180) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (ruined helmet) leather gloves (fighting gloves) low boots (walking shoes) Scrolls scroll of healing (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of mana (AKARNACHTHAS) scroll of phase door (VERR YED HORRE) scroll of standard id (LUXUS MODA) scroll of cure (PRZECIAZONY) * scroll of extra healing (BUSTER HYMEN) * scroll of greater mana restoration (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) Spellbooks spellbook of cure hallucination (cyan) Rings ring of warning (jet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.