Leeroy, lawful male doppelganger Paladin -------------- |............. |............| |.......f..... |......@.....| |............| |............| - ---------.-- [Leeroy the Fighter of Law] St5 Dx8 Co11 In10 Wi13 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 76% Potion drop chance was reduced to 31% Weapon drop chance was reduced to 87% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: form VIII (Wedi) The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: attack spells (turn 30) The following skill became untrainable if you tried to train it too early: body spells (turn 120) The following skill became untrainable after a while: elemental spells (turn 50685) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 19274) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 79803 Monster spawn increase reached its maximum at turn 161172 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1006068 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: cyan bulb (freq bonus 16) The monster species that spawned more often: evil turret (freq bonus 12) The monster species that spawned more often: mishearing remodel (freq bonus 14) The monster species that spawned more often: dust monster (freq bonus 10) The monster species that spawned more often: swamp wight (freq bonus 21) The monster species that spawned more often: three of spades (freq bonus 18) The monster species that spawned more often: renascence memorialize (freq bonus 10) The monster species that spawned more often: fucking deva (freq bonus 22) The monster species that spawned more often: bigsting ant (freq bonus 66) The monster species that spawned more often: phase spore (freq bonus 42) The monster species that spawned more often: too deep digger (freq bonus 18) The monster species that spawned more often: unassured riyal (freq bonus 30) The monster species that spawned more often: adelie onsen penguin (freq bonus 20) The monster species that spawned more often: storeclerk (freq bonus 28) The monster species that spawned more often: Melanie (freq bonus 24) The monster species that spawned more often: multi-hued mushroom (freq bonus 12) The monster species that spawned more often: leech swarm (freq bonus 15) The monster species that spawned more often: grave digger (freq bonus 14) The monster species that spawned more often: werewaterelemental (freq bonus 10) The monster species that spawned more often: crystal patch (freq bonus 30) The monster trait that was more common: monsters with vampire dialogue (freq bonus 3) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster species that never randomly spawned: pitchblack turret The monster species that never randomly spawned: sasboss The monster species that never randomly spawned: master silver dragon The monster species that never randomly spawned: evasive cuntgun trooper The monster species that never randomly spawned: silver warp patch The monster species that never randomly spawned: deer stomach criminal The monster species that never randomly spawned: pile of purchase coins The monster species that never randomly spawned: whirlwind girl The monster species that never randomly spawned: goff The monster species that never randomly spawned: small dog-man The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 105) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 3) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 135) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 57) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 3) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 19) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 2) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 8) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 20) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 88) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: pain trap (freq bonus 2) Trap randomization happened for 1 in 778 traps Next attribute increase check would have come at turn 256 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having sickness resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (narrow helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (MASKELLI MASKELLO) scroll of mana (VEGETARIANISM IS AN EATING DISORDER) scroll of phase door (OMIAZBOYISU531) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) * scroll of extra healing (ONE EYED SAM DATING SIMULATOR) * scroll of greater mana restoration (RAGE CAN ADD POWER) Spellbooks spellbook of resist poison (frosty) Rings ring of warning (turquoise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.