Leeroy, lawful male doppelganger Paladin -----+------- |....¯......+ |...........| |..........@| |..........f| |...........| ------.------ [Leeroy the Fighter of Law] St5 Dx12 Co17 In11 Wi10 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: jumping You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 197 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 63% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 78% Tool drop chance was reduced to 59% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: polymorphing (turn 1) The following skill became untrainable if you tried to train it too early: divination spells (turn 341) The following skill became untrainable after a while: techniques (turn 33567) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 13632) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33515 Monster spawn increase reached its maximum at turn 211780 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3637950 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: Mister Greenly (freq bonus 18) The monster species that spawned more often: banished soul (freq bonus 12) The monster species that spawned more often: sleep trove (freq bonus 7) The monster species that spawned more often: Astaphaios (freq bonus 22) The monster species that spawned more often: green centipede (freq bonus 9) The monster species that spawned more often: Kati's plateau boot (freq bonus 8) The monster species that spawned more often: restricting spiffily (freq bonus 14) The monster species that spawned more often: purple growth (freq bonus 16) The monster species that spawned more often: card growth (freq bonus 24) The monster species that spawned more often: banana peel golem (freq bonus 8) The monster species that spawned more often: donkey teacher (freq bonus 6) The monster species that spawned more often: breakoff mushroom (freq bonus 12) The monster species that spawned more often: glare stalk (freq bonus 20) The monster species that spawned more often: encamp gomorrah (freq bonus 30) The monster species that spawned more often: antimatter mold (freq bonus 10) The monster species that spawned more often: baby metroid (freq bonus 20) The monster species that spawned more often: Kenshiro (freq bonus 20) The monster species that spawned more often: undead erdrick (freq bonus 36) The monster species that spawned more often: tie fighter (freq bonus 12) The monster species that spawned more often: poison gas spore (freq bonus 8) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 5) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster species that never randomly spawned: tiger that brings an end The monster species that never randomly spawned: clicking force fungus The monster species that never randomly spawned: elven shade The monster species that never randomly spawned: yet stargazed The monster species that never randomly spawned: mahou shoujo The monster species that never randomly spawned: vampire gnome The monster species that never randomly spawned: large wand trove The monster species that never randomly spawned: magenta slime The monster species that never randomly spawned: Arabella's high-heeled lady shoe The monster species that never randomly spawned: naga prisonmaster The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 18) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 8) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 17) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 9) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 3) Trap randomization happened for 1 in 272 traps Next attribute increase check would have come at turn 497 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having jumping (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (golden helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (MUUTATATOTOTS) scroll of mana (KINUESILI STATION) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (DESPAIR OF ELFERIA) scroll of cure (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) * scroll of extra healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of greater mana restoration (IEO BELPHENO) Spellbooks spellbook of healing (thorny) Rings ring of warning (wire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.