Leeroy, lawful male doppelganger Paladin ------- |...@f| .:$...| ----.-- [Leeroy the Fighter of Law] St5 Dx11 Co16 In11 Wi14 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: flying You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 36 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 72% Wand drop chance was reduced to 51% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 79% Tool drop chance was reduced to 86% Food drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: lance (turn 80) The following skill became untrainable if you tried to train it too early: missile weapons (turn 4515) The following skill became untrainable after a while: devices (turn 44624) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 16159) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 114235 Monster spawn increase reached its maximum at turn 345363 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 7104480 The monster class that cannot be genocided was trove The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: undead sage (freq bonus 8) The monster species that spawned more often: crystal mold (freq bonus 10) The monster species that spawned more often: gratifyingly petal (freq bonus 10) The monster species that spawned more often: shade monster (freq bonus 18) The monster species that spawned more often: unfair prostitute (freq bonus 30) The monster species that spawned more often: uncle of Carlo Santana (freq bonus 12) The monster species that spawned more often: petty snow king (freq bonus 4) The monster species that spawned more often: annoying idiot (freq bonus 15) The monster species that spawned more often: gravity jackal (freq bonus 5) The monster species that spawned more often: minimalist (freq bonus 12) The monster species that spawned more often: dark young (freq bonus 18) The monster species that spawned more often: fictional bug (freq bonus 9) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 21) The monster species that spawned more often: harmonize taping (freq bonus 10) The monster species that spawned more often: terracotta soldier (freq bonus 6) The monster species that spawned more often: walrus (freq bonus 16) The monster species that spawned more often: solvated moue (freq bonus 24) The monster species that spawned more often: parental coddle (freq bonus 8) The monster species that spawned more often: baby stone dragon (freq bonus 9) The monster species that spawned more often: peritoneal pong vigilantly (freq bonus 6) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 5) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster species that never randomly spawned: jojoba breakfront The monster species that never randomly spawned: pain squad The monster species that never randomly spawned: terchet stalk The monster species that never randomly spawned: grandmaster lichen The monster species that never randomly spawned: droven turret The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: ancestral bat The monster species that never randomly spawned: Johanetta The monster species that never randomly spawned: panorama chairmanning The monster species that never randomly spawned: plague mouse The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 8) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 2) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 18) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 11) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 12) Trap randomization happened for 1 in 885 traps Next attribute increase check would have come at turn 755 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (900) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (horned helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (CITY OF EDIBLE BRAS) scroll of mana (FAHR TZU) scroll of phase door (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of standard id (WHO CARES) scroll of cure (TRAINED THE HARD WAY) * scroll of extra healing (CLASH EM EXTENDED OF THE TITANS) * scroll of greater mana restoration (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) Spellbooks spellbook of wizard lock (fleeting) Rings ring of warning (iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.